- Fixed problem with clan icons.
- The probability of getting artifact crystals in a chaotic combat is increased.
- New monster skills added to the Illitid Matriarch and the Illitid Patriarch.
- The problem with the suburbs of Gloriard and the druid festivals has been fixed.
- The problem with the northern part of the island of Sorrow has been fixed.
- Fixed walking-on-water-horse in the Dark Sea region.
- The recharge of combat energy potions (with recharge) has been increased from 6 to 7.
- Plague skill recharge increased from 4 to 7.
- Intercession skill recharge increased from 5 to 7.
The change in the recharge time of combat potions and class skills is related to the fact that the current metagame allows us to exclude the "tunnel" use of skills by one player. This gives teams more tactical possibilities with timing of the end of the skills and their recharging. Also, the increase in recharging combat potions increases the importance of weapons / skills with the "energy" effect. [/ i]
- Sacrament skill spell effect amplification reduced from 8-13-24-32-40 to 6-12-18-24-30. Since the effect of the Sacrament works after the effect of Shamanism, and not together with it, we did not change the game mechanics of this skill (making the amplification effects of the Sacrament and Shamanism combined), but reduced the effect of Sacrament skill spell amplification. [/ i]
- Increased requirements for the effect of increasing the spell max effect of the Sacrament skill. The demand for intelligence among the priests is easily compensated by Genius, Perseverance, and other spells that affect intellect and strength. This change of the Sacrament is not final and our further plans include further reducing the effect of increasing the max spell effect of the Sacrament skill. [/ I]
- Fixed a problem with succubus movement for 5 hexes with the speed of 3
- Sacrament skill spell effect amplification reduced from 8-13-24-32-40 to 6-12-18-24-30. Since the effect of the Sacrament works after the effect of Shamanism, and not together with it, we did not change the game mechanics of this skill (making the amplification effects of the Sacrament and Shamanism combined), but reduced the effect of Sacrament skill spell amplification. [/ i]
- News and updates
- New Age
- Update 30.07.2019
Source: Steam Community (opens in a new tab)
