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Experimental Branch Hotfix

Changes

  • Improved AI behavior for RUNNER enemy class.
  • Improved spawn collision detection to prevent enemies from spawning on top of each other.

Fixes

  • Fixed force grip beam appearing on wall spikes.
  • Fixed extra controller vibrations when stabilizing pistols.
  • Fixed a bug where stabbing implements would lose the ability to stab if the enemy ragdoll they are stabbed into gets deleted due to ragdoll cleanup.
  • Fixed incorrect offset on blood pools.
  • Fixed blood particles stuck in mid air.

Note: We're working on reducing the file size of these updates. Thank you!