Hello all! We're BACK with another update. We are pushing the latest from the experimental branch over to the stable branch.
Update .113
Features
- Added 2 new enemy outfits
- Added new chase-and-slash enemy behavior
- New fully 3D fluid sim blood spray effects
- Simulated blood leaking effects on enemy
- New blood surface spatters
- New blood pool effects added
- Surface spatters now projected based on bullet trajectory
- Blood spatters and droplets now have accumulation effects
- Added new sounds for the AR-10 when indoors
Changes
- Updated face and skull shape generators on enemies
- Updated clothing materials
- Increased speed of bleeding on clothing
- Enemy thrown rock damage increased
- Head lamp position offset slightly for realism
- Head lamp brightness and falloff tweaked for realism
- Head lamp shadow resolution increased
- Head lamp attenuation radius increased and cone angle decreased
- Shotgun power increased
- Basement map updated
- All maps post process bloom removed
- Recompressed video files
Fixes
- Fixed broken enemy skin material
- Fixed broken enemy gore material
- Fixed blood spatter material
- Fixed blood pools, no longer show large flat red streak on the walls