This update is the last before the beta keys are deactivated on Monday. Robo Instructus 1.0 will be released on the 16th July 2019.
One final weekend to fire up the beta, send me feedback and be immortalised in the game's credits. The feedback I've received over the beta phase so far has been totally invaluable, particularly as I'm a solo dev. So thank you to everyone that sent me their thoughts!
Along with this update the game has new store art.

Also find a detailed look at the new "Dark Stages" in today's devblog.
New features
- Add "Dark Stages" to all levels from Into The Unknown onwards. These extra stages are very similar to the others, but their actual details are hidden. Solving these encourages a greater focus on general solutions.
- Add new game logo to title screen.
- Add Vsync option the Video menu.
- Support page up & page down code navigation.
- The menu screen now supports keyboard left/right to control sliders & language selection.
Other changes
- Windows: Fix game window not starting maximized.
- Windows: Reduce the "white rect" appearing at/before startup.
- Optimise compute logic when resizing the window, particularly improves resizing performance on Windows.
- Optimize frame time by batching draw calls.
- Fix edge case company inbox message scrolling issue.
- Fix max speed robot compute panic.
- Fix `path[].remove(path[].size()-1)` code parser bug.
- Fix a minor level design bug in Orienteering.
- Capitalise "The" in Into The Unknown.
- Fix branch selection blocking clicks when not open.
- Fix probe API summary clicks not working.
