When Torchlight III launched a couple months ago in Steam Early Access, one of the new twists it offered players was an equippable subclass. Relics, as they were called, were items you could give your character, which would level up and provide additional combat skills. Those are going away, though - after collecting feedback from players, developer Echtra Games decided to take an axe to the RPG game's relic system and rebuild it, almost from scratch.
"Unfortunately, the initial design of relics - although a very fun and entertaining concept - didn't quite hit the mark," says Tyler Thompson, Echtra co-founder and Torchlight III project lead. "Its flexibility, while well-meaning, left holes that allowed players to use completely leveled relic weapons on level one characters, or accidentally delete a high level relic altogether by trashing a character that was no longer wanted. They were also hard to surface, not immediately unlockable, and required a lot of investment to really understand and try different variations of."
Relics, which you'd craft at a special table called the Reliquary in your fort, came in four flavours: the poisonous Bane relic, the Coldheart relic, the Flaming Destroyer relic, and the Electrode relic.
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