--- Living wall vanish bug fixed.
--- Missing save crystal on map in act 2 fixed.
--- Pitfall exploit in basement 1 fixed.
--- Act 2 gates vanishing before using the appropriate acitvator is now fixed.
--- All levers now react to manual use as well as ranged. Melee will not react due to possible exploitation.
--- Glitch cubes added all across the game in appropritate places.
--- Act 1 unrecheable level up now fixed.
--- 8th Relic use buffed massively, as well as more lore appropriate.
--- More work to avoid "gore" layer from acting up and vanishing.
--- Focus activation moved to Kick+Attack from Feint+Attack for much less likely accidental activation.
--- Act 3 ally mechanic implemented, will be available when the first Act 3 boss goes live.
--- Act 3 relic 9 route changed, ensuring more obvious teaching of its use.
--- Relic 9 cost severeyl reduced due to higher frequency of mandatory use.
--- Act 3 core area details finished.
JOIN OUR DISCORD
As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
OUR STEAM GROUP
Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues:
Or on Facebook:
https://www.facebook.com/pugwaredev
Thank you all for continuing to support us, and we look forward to seeing you there!
Pugware
