--- Curse vision only "animals" placed all over the 3 acts. Mainly the first two, obviously...
--- More "eyes" placed in fitting areas.
--- New chest variant for act 3 added, and placed.
--- Resqued soliders will not help out in a crutial fight, the rate at which they help is directly related to how many were saved.
--- Mage type enemy for act 1 buffed by recieving a new move which doubles as indicator, and new offensive power.
--- Dedicated max HP level up scroll added and placed. This is due to hp being the hardest to level, especially if you are good at managing your guard. Chests will also have a low chance to drop them!
--- 2 new areas opened in Act 3.
--- Final core relic is added and can be collected. Its not fully fucntional as this relic has the most extensive use by far.
--- Seals can now be activated.
--- Glitch chests added and placed.
JOIN OUR DISCORD
As always, we strongly recommend that you join our Discord server if you want to be completely up-to-date, or just want to hang out. We are extremely active on there, posting updates and screenshots most days. And if you're worried about spoilers, we have dedicated rooms for those, so they're easy to avoid. It's also super convenient for us to receive bug reports since you can post images, but it's also a direct way to give us suggestions and other comments.
OUR STEAM GROUP
Alternatively, if you don't use Discord, please consider joining our developer page here on Steam to get the latest news and updates, discuss any Pugware game, or report issues:
Or on Facebook:
https://www.facebook.com/pugwaredev
Thank you all for continuing to support us, and we look forward to seeing you there!
Pugware
