Update 1.0.5
- It is now possible to traumatize your enemies with the wrong clone
- The wrong clone walks away from you the first time it gets up
- The wrong clone is slightly faster
- Pinger and Clacker are now angered by the wrong clone
- Added maps for Meat Packing
- Added maps for Tactical Training
- Changed props and backgrounds that conflicted with themes for Electrical and Tactical Training
- Made mannequin matter costs the same as human matter costs.
- The decelerator scientists have better things to do than stand around and wait for you to come back now
- Prevented mannequins from getting back up (too creepy)
- Tutorial prompts no longer flash ui elements if you've devoured the scientists who are supposed to give you the prompts
- Improved the decelerator clamp colliders
- positioned builder boxes so that items don't fall behind them
- Added screen shake when Palti falls on his butt
- Gave acid traps more juice
- Tools now do full hitting damage
- Improved the way damage knockback works
- Made shooting rail lasers more consistent
- Adjusted song volumes
- Improved camera smoothing
- Fixed an issue where restocking the items and enemies in an area could change the background blocks
- Fixed an issue where you could jump less high holding a mannequin
- Fixed an issue where the player swung the wrong way when swinging from the ground on the decelerator in Crate Mode. (winner of the most specific bug award)
- Fixed an issue where guards could drop an invincible gun in rare situations
- Fixed an issue where ragdoll heads could freeze for a frame when a character starts ragdolling
