Bugs
- Fixed an issue where the marble would sometimes get launched into the air. As a result to this fix, the center of the marble now has to be over the lava for it to recognize a hit. This will make gameplay slightly easier and performance slightly better.
- Fixed an issue where the mouse would still be visible while playing a game.
- Fixed the issue preventing the main menu audio from looping.
- Fixed a rounding issue where a new high score wouldn’t match the current score text.
- Fixed an issue where the UI displayed a negative score on start. The score will now stay as zero meters until the marble gets to the first lava block.
- Fixed an issue where the lava generator generated only a single tile every frame if needed. Because of this, this caused the marble to sometimes be able to outrun the lava. Now, all lava tiles are generated on a single frame.
Updated/Additions
- Added an option to adjust sensitivity on the main menu.
- Added a gamemode “Meteor Mayhem”.
- In this gamemode, not only do you have to avoid cheap lava, but you also have to avoid falling meteors! Let us know what you think of this new game mode!
- Updated the game visuals:
- Added not-so-cheap lava to the ground beneath the floor.
- Added a nighttime skybox.
- Added an aurora borealis effect to all levels.
- Added lava shimmer effect to lava tiles roughly 50 meters in front of the marble.
- Marble now moves at a constant speed and no longer speeds up as the game progresses.
- Updated the in-game UI elements.
- Added a pause menu. Press the escape key to access it. When resuming a game, you will be invincible for 3 seconds. During this time, the distance meter will not increase and collectibles will not be able to be picked up.
- Marble speed adjustments (Due to the fact that it’s easier to avoid lava tiles with the new lava detection method, speeds have been increased so the game modes aren’t too easy. You shouldn’t notice a big difference in gameplay.):
- Increased marble speed in Easy, Normal, and Hard modes by 13%.
- Increased marble speed in Expert mode by 15%.
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*Performance improvements:- Decreased terrain quality which greatly reduced lag spikes.
- Marble no longer uses taxing physics calls when rolling down the path.
- Added a frames per second debug display on the bottom right corner of the screen.
- Power-Ups and Collectibles
- Added Lava Rocks: collecting a Lava Rock grants 1,000 bonus meters. The second Lava Rock collected grants 2,000 bonus meters, the third 3,000, and so on.
- Added Snowflakes: collecting a Snowflake will cover the floor in a sheet of ice protecting you from the cheap lava for 10 seconds. Collecting another Snowflake while the path is iced over will reset the timer.
- Added Bottle Rockets: collecting a Bottle Rocket will attach a Bottle Rocket to the marble, launching it down the floor of cheap lava at a much faster rate. You are invincible to lava while being launched.
- Added Robin Eggs: collecting a Robin Egg may result in losing 100 to 2,000 meters, or gaining 100 to 2,000 meters. There is a 50% chance for either gaining or losing. All meter values have an equal chance of appearing.
- Spawn Odds (collectibles spawn in place of a lava tile, so every lava tile has a chance of being a collectible.)
- Odds of any collectible spawning are 1%.
- Odds of a Lava Rock spawning are 75%.
- Odds of a Snowflake spawning are 50%.
- Odds of a Bottle Rocket spawning are 25%.
- Odds of a Robin Egg spawning are 33%.
- New Steam Achievements added.
- All achievements, both new and old, work in all game modes.
Let us know what you think of the new changes and suggest anything you'd like to see in the game.