Tweaks
- Provoker bullet speed lowered from 1.25 to 1.00
- Bloodhound missile damage raised from 13 to 25
- Riftminers boss mk3 now shoots 50% less asteroids in asteroid barrage pattern
- Updated the progression scale of the levels for faster leveling and going through loops. A small explanation how things work. Every enemy kill gets you (invisible to player) experience points which differ from enemy to enemy. Once you hit the threshold, boss spawns.
With the old, linear system, later levels tend to last too long and there is no cap. With the new system, levels last shorter so the whole thing is more dynamic, plus the progression is capped after level 15.
Warp malfunctions are tied to level length (each warp malfunction lasts half of XP needed for completing the next level) so they are shorter now too.
Fixes
Fixed bloom effect which got broken after the update to new Unity version Fixed images and weapons names appearing wrong Fixed some issues with warp malfunction (also lasts shorter) Fixed dark pact not displaying health properly Fixed resolution issues, game now supports only 16:9 aspect ratio, up to 1920x1080. Due to technical difficulties i'm unable to support different aspect rations and UHD resolutions at the moment
Tutorial and controls rebinding are still in the works, slowly getting there. Also started laying foundations for translations.
As usual per every update, resolution and other settings will probably be reset so you have to adjust them again.
