Major updates: redo resources and building systems
Because most feedback games are too fast, the building system has been redone to slow down the game.
Building systems:

Architecture is now divided into civil, commercial, industrial, scientific, technological, military and defensive buildings. Different types and quantities of buildings can be constructed in different areas.
Civil Buildings: Speeding up Population Development
Commercial Buildings: Providing More Financial Support
Industrial Buildings: Energy and Resources for Buildings and Vehicles
Science and Technology Architecture: New Equipment can be Developed to Strengthen the Army
Military building: can produce military units
Defense Buildings: Can Attack Enemy Forces
It is now necessary to colonize adjacent areas in order to occupy them.
Resource system:

Manpower: All kinds of construction troops need manpower to support each manpower to provide +5 sources of funding and consume 1 resource.
Funds: Building anything requires financial support and building and army needs funds to maintain it.
Resources: More resources, mainly for maintaining manpower and parts of buildings and infantry, can increase population growth.
Energy: Mainly used to provide energy for buildings
Metal: Mainly used for upgrading buildings and vehicle maintenance
Infantry Science and Technology: Used to Develop Infantry Accessories
Vehicle Science and Technology: Used for Research and Development of Vehicle Parts
In addition, five factional characteristics were added to remove the original characteristics. Each faction has five characteristics of eco-military commercial industry and science and technology.
Ecology: Can improve the efficiency of civil buildings and soldiers HP
Military: Enhances armor and penetration for all troops
Commerce: Can improve the efficiency of commercial buildings and soldiers injuries
Industry: Can improve the efficiency of industrial buildings and vehicles HP
Science and Technology: Improve the Efficiency of High-tech Buildings and Vehicle Injury
Other amendments:
1. Adding some architectural sound effects
2. Display part information when joining production
3. Add a small map camera position display
4. Optimizing UI for Building Selection
5.Ai assistance can now be turned on or off in real time in the game
All modifications are in-game. If you have any questions, please leave a message here.
