New:
- Added progressive build shader for blueprints (experimental)
- Added blood to daemon death
- Added blood to daemon injure
Fixes:
- When a mission is completed it is disabled instead of destroyed to prevent issues loading between saves
- Mission are now disabled instead of destroyed when loading between saves
- Fixed issue where some boundary circles do not generate on load in certain cases
- Fixed issue where old boundary circles persist when loading a regressive save
- Fixed issue where disabled boundaries where generated on load
- Minor changes to tree shaders
Questions or feedback? Start a discussion!
