This is a small patch that improves on the previous patch's new features.
VISUALS
- Adjusted AO (Ambient Occlusion) to be less dense.
- Turned down film grain.
GAMEPLAY
- Toggle Crouch height increased.
- Added new items and enemies (depending on what chapter you're on) to the Chapter 2-4 areas.
SUPPRESSORS
- Suppressors now enter a low-durability state. On the standard suppressor, low durability means there are 3 shots left before breaking. On the heavy suppressor, it will mean there are 5 shots left before breaking.
- Gunshots from a gun with a low-durability suppressor will now produce an additional cracking sound. Unequipping a low-durability suppressor will discard it.
- Grabbing the suppressor on a gun will unequip the suppressor.
- Grabbing a holstered suppressor-capable weapon with that suppressor type in stock will (assuming the weapon isn't trading places in the holster with another weapon) "holster" that suppressor. Suppressors can be equipped by grabbing that holstered suppressor with the non-dominant hand.
FIXES / MINOR ADJUSTMENTS
- Holstered melee weapons will now have the correct durability-related appearance.
- Holsters and holstered weapon handles won't go below the floor.
- Added glow sights to the High-Caliber Handgun.
- Adjusted empty holster brightness; made holstered weapons glow a little so they can be grabbed in the dark.
- Disabled snap/smooth turning while climbing.
- New audio for train ride sequences.
