In the Dock
Let’s talk about upgrades and progression. The Second World War was a time of rapid technological progression. We prepared a system with that in mind. You'll be able to customise and upgrade most aspects of your carrier and eventually even unlock other carrier classes.

Resources
Each level of the game gives you the opportunity to earn a certain amount of Command Points (CP) and Upgrade Points (UP).
CP’s represent the experience your people gained. You can use it to advance and specialise your crew teams and decorate your officers.
UP’s represent technological advancement and can be spent on upgrading the carrier.

Aircraft
The planes you take on the carrier can also be upgraded. With enough UP’s you can change their base model to a more advanced one. We will not reveal which models are going to be available in the game yet, but you can write your guesses in the comments!
Upgrading planes will increase their potency and safety in combat, which makes them one of the most important upgrades to make.

Task Force
You’ll be able to modify the Task Force around the carrier and increase it in size. Each ship chosen for the Task Force in the dock menu will be represented as the entire squadron of ships on the open sea. All choices regarding the Task Force composition will have a very strong impact on the gameplay. Ship types chosen in the intermission will unlock planning unique strategic operations. For example, a squadron of destroyers will allow submarine hunting.

World Map
The intermission is also where you chose your next destination. We planned the game to progress in a nonlinear fashion. This means that you, as the Admiral, can choose the priority of missions and pick ones you decide are more important or grant better advantages for the future.

That’s it for today. This and much more is now available on the intermission screen of the game. Feel free to share your thoughts & ideas in the comments and see you next time!
