Global
- Forging: Secondary attributes now scales less.
- Dexterity: critical hit chance reduced from 0.25% to 0.125%
- Strength: critical hit damage reduced from 0.33% to 0.25%
- Defense: damage reduction reduced from 0.5% to 0.3%
- Resistance: damage reduction reduced from 0.5% to 0.3%
- Constitution: health increased from 15 to 20
- Reduced bleeding damage from 3% to 2% of max health
- Bleeding and poison effects now stacks up to 5 times
- Item level of all legendaries reduced from 3 to 2
- Global damage formula changed: melee damage increased, magic and ranged damage reduced
- Glancing strike damage reduced from 50% to 25%.
- Elemental damage bonus from items increased.
Items
- Stormbringer: maximum stack count of "Electrified Blade" increased from 5 to 11
- Runestone quality increased to Rare was Magic.
- Dark Sword: Quality increased to Legendary with unique effect.
- Elemental Quiver: Quality reduced to Unique, was Legendary, removed random elemental damage.
- Shield Ring: Quality changed to Unique was Legendary, stats balance changed, removed skill.
- Lens: added random stats.
- Adamantite Destroyer: added random stats
- Marten's Book: renamed to Grimoire and added random stats.
- Grim Reaper: renamed to scythe and added random stats.
- Lightbringer: damage type changed to holy, AOE radius increased.
Scenarios
- Reworked nightmare rewards.
- Added Nightmare VIII.
- Patrol: Clean-up added Augment Sphere reward.
Skills
- Ghostly Soul: cooldown reduced from 4 to 2.
- Piercing shot: cooldown increased from 0 to 3 turns.
- Chain Lightning: added damage variance.
- Black Hole: action point cost reduced from 4 to 2.
Monsters
- Blood Transfusion effect increased from 20% of max health to 50%
Talents
- Singularity now restores 6AP instead of 8.
- Overheal: shield amount now limited to your max hp.
- Insight: 10% chance to increase intelligence by 15% for 2 turns.
- Combat Rage: 10% chance to increase strength by 5% for 2 turns. Stacks up to 3 times.
- Lock and Load: Now 20% chance to restore 4 action points.
- Destruction: now gains spell power instead of magic damage.
Skill Sets
- Stormcaller skill set bonus now applies "Shock" effect that increases incoming damage instead of stun.
Improvements
- Stack size for all ingredients increased to 999999
- Stash now looks like inventory.
Fixes
- Thorns not applying if damage was absorbed.
- Cryomancer and Stormcaller skill set bonus procs from dots.
- Piercing shot not applying bleeding.
- If damage was absorbed on take damage effect not applying.
- Dropping blueprints that already known.
- Last stand not resetting after death.
- Circle of Elements buff not removing when accessory unequipped.
- Cloak of Flame missing resistances.
- Fixed armor/magic penetration mechanics.
- Dummy units appears on the next map.
New
- Items.
- Blueprints.
- Item suffixes.
- Ingredients.
- Background: Gunslinger.
- Potion of Might: increases damage by 10% for 2 turns.
- Potion of Protection: reduces incoming damage by 15% for 2 turns.
Removed
- Potion of Strength.
- Potion of Dexterity.
- Potion of Constitution.
- Potion of Intelligence.