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New Patch! v0.5.5

Global

  • Forging: Secondary attributes now scales less.
  • Dexterity: critical hit chance reduced from 0.25% to 0.125%
  • Strength: critical hit damage reduced from 0.33% to 0.25%
  • Defense: damage reduction reduced from 0.5% to 0.3%
  • Resistance: damage reduction reduced from 0.5% to 0.3%
  • Constitution: health increased from 15 to 20
  • Reduced bleeding damage from 3% to 2% of max health
  • Bleeding and poison effects now stacks up to 5 times
  • Item level of all legendaries reduced from 3 to 2
  • Global damage formula changed: melee damage increased, magic and ranged damage reduced
  • Glancing strike damage reduced from 50% to 25%.
  • Elemental damage bonus from items increased.

Items

  • Stormbringer: maximum stack count of "Electrified Blade" increased from 5 to 11
  • Runestone quality increased to Rare was Magic.
  • Dark Sword: Quality increased to Legendary with unique effect.
  • Elemental Quiver: Quality reduced to Unique, was Legendary, removed random elemental damage.
  • Shield Ring: Quality changed to Unique was Legendary, stats balance changed, removed skill.
  • Lens: added random stats.
  • Adamantite Destroyer: added random stats
  • Marten's Book: renamed to Grimoire and added random stats.
  • Grim Reaper: renamed to scythe and added random stats.
  • Lightbringer: damage type changed to holy, AOE radius increased.

Scenarios

  • Reworked nightmare rewards.
  • Added Nightmare VIII.
  • Patrol: Clean-up added Augment Sphere reward.

Skills

  • Ghostly Soul: cooldown reduced from 4 to 2.
  • Piercing shot: cooldown increased from 0 to 3 turns.
  • Chain Lightning: added damage variance.
  • Black Hole: action point cost reduced from 4 to 2.

Monsters

  • Blood Transfusion effect increased from 20% of max health to 50%

Talents

  • Singularity now restores 6AP instead of 8.
  • Overheal: shield amount now limited to your max hp.
  • Insight: 10% chance to increase intelligence by 15% for 2 turns.
  • Combat Rage: 10% chance to increase strength by 5% for 2 turns. Stacks up to 3 times.
  • Lock and Load: Now 20% chance to restore 4 action points.
  • Destruction: now gains spell power instead of magic damage.

Skill Sets

  • Stormcaller skill set bonus now applies "Shock" effect that increases incoming damage instead of stun.

Improvements

  • Stack size for all ingredients increased to 999999
  • Stash now looks like inventory.

Fixes

  • Thorns not applying if damage was absorbed.
  • Cryomancer and Stormcaller skill set bonus procs from dots.
  • Piercing shot not applying bleeding.
  • If damage was absorbed on take damage effect not applying.
  • Dropping blueprints that already known.
  • Last stand not resetting after death.
  • Circle of Elements buff not removing when accessory unequipped.
  • Cloak of Flame missing resistances.
  • Fixed armor/magic penetration mechanics.
  • Dummy units appears on the next map.

New

  • Items.
  • Blueprints.
  • Item suffixes.
  • Ingredients.
  • Background: Gunslinger.
  • Potion of Might: increases damage by 10% for 2 turns.
  • Potion of Protection: reduces incoming damage by 15% for 2 turns.

Removed

  • Potion of Strength.
  • Potion of Dexterity.
  • Potion of Constitution.
  • Potion of Intelligence.