Hello everyone, after a long period of time, this major version of DimensionTwo has finally been completed and released. In this version, we migrated the underlying layer from DX9 to DX11, providing capabilities and performance support for the new animation framework, and adding the FFD modifier. Now it's easy to modify the shape of the model. The details is as follows:
New features
- Migrating from DX9 to DX11
- Support FFD modifier function, the name is called deformer in the program
- Optimized interface operation of IdolEditor
- Remove texture preprocessing steps, textures can be used directly
- Updated the contents of the Chinese and English sections of the manual
Issues fixed
- Idol disappears or shows in error coordinate in some cases
- Fixed the wire frame remaining when deleting vertices in PieceEditor in some cases
- PieceEditor "Show raw texture" button state is not correct
- Addition and deletion of Piece operations in IdolEditor may cause problems with animation state remaining
- Resetting animation in IdolEditor may cause problems with animation state remaining
- Various details corrections
Next version plans
We'll add some new built-in characters, then further optimize the modifier, and also add official video tutorials, so stay tuned!
Remarks: Due to the large modification of DX9 migration to DX11, there may be some problems that we have not been able to test. If you encounter any problems, please contact us, thank you
