Version 0.57 has arrived, folks! With it arrives a UI update, a difficulty increase (and with it, a leaderboard reset), the ability to add friends, new Achievements, new Cosmetics, bug fixes, and more!

Combine some of the new Cosmetics to acquire the Cursed Sheep on a Cloud!
Features
- UI has received a bit of a facelift! The Main Menu in particular should be much less monotonous than before.
- At the end of a multiplayer game, on the Scoreboard, we've added an Add Friend button, next to everyone's names.
- 8 New Achievements added:
- Monument - Get 500 kills on a single tower
- Boss Hunter - Reach Wave 64
- How Interesting - Get 20,000 Interest in an FFA Game
- Greed is Good - Get 20,000 Money Tower Bonus in an FFA Game
- Breaking the Bank - Get 150,000 Networth before Wave 56 in an FFA Game
- In Good Health - Reach 70 Lives in an FFA Game
- Extreme Conditions - Clear through Wave 55 on Full Length + Hard + Extreme, on any map
- Perfectionist - Clear through Wave 55 on Full Length + Insane without losing any lives, on any map
- 10 New Cosmetics added:
- New Builder: Plague Skull
- New Builder: Sheep on a Cloud
- New Hat: Cupcake
- New Hat: Well
- New Hat: Runestone
- New Hat: Om Nom Nom
- New Trail: Fairy Streams
- New Trail: Trail of Thorns
- New Wings: Spark Wings
- New Wings: Ungodly Wings
Improvements
- The Customize button is now on the main menu at all times.
- Tower Count is now displayed in the top-right corner.
- Presently, the "cap" that you see is just the total number of build locations on the map.
- You can now build over Trickery Clones, thus replacing them.
- The score column on the Scoreboard now remains hidden until Wave 56.
- The Wave Browser now hides itself starting from Wave 56 onwards.
- Periodic now lists all 6 Elements on its tooltip.
- You can no longer steam invite someone that's on a different version.
- Adjusted some XP values on the Co-op Achievements.
- Adjusted various offset Cosmetics.
- Trails that previously didn't have Passive VFX now do.
- Undead grave should be slightly more visible.
Bug Fixes
- Fixed Unlock Points on the cloud save not transferring properly.
- Fixed a bug where building from the Tower Table was faster than intended.
- Fixed a bug where killing the previous wave would not unfreeze your Interest.
- Fixed a bug where Nature, Astral, Runic, & Golem Towers would activate their effects before they started shooting, thus wasting part of their effect.
- Fixed a bug with Atom Tower where, if it shot at a target, it goes out of range for a moment, and then shoots it again, its stacks would reset to 0 instead of resuming the stacks.
- Fixed various pop-ups not getting adjusted by UI Scale.
General Balance
- Base HP increased from 110 to 120
- HP Scaling reduced from x1.158 to x1.155
- Team HP Scaling reduced from x1.163 to x1.16
- Wave Times reduced by 2 seconds on all difficulties
- Scaling wave time adjusted from +1 second per 15 Waves to +1 second per 20 Waves
- Extreme wave time increased from +3 to +5 seconds
- Co-op wave time increased by +10 seconds
- Target Front has been adjusted so that it actually shoots the creeps closest to the end, instead of the oldest creeps.
- Most towers will now focus targets down, instead of reevaluating on every attack.
- Pick Sell reduced from 90% to 80%
- Level 2 Singles gold cost reduced from 700 to 650
- Level 3 Singles gold cost reduced from 2500 to 2250
- Level 4 Singles gold cost reduced from 12500 to 12250
- Perfection Score Bonus now only works on Full Length.
- Base Speed Score Modifiers adjusted:
- Full increased from x4.0 to x4.2
- Short increased from x3.4 to x3.6
- Extra Short increased from x2.4 to x2.5
- Minimum Speed Modifier increased from x0.5 to x1.0
- Temporal jump duration reduced from 0.25 to 0.2 seconds
Tower Balance
- Earth rescaled:
- Shockwave damage increased from 30 / 180 / 1080 / 10800 to 45 / 270 / 1620 / 16200
- AoE growth reduced from 50
- Poison rescaled:
- Damage-per-second reduced from 90 / 360 / 1440 to 70 / 280 / 1120
- Duration increased from 9 to 10 seconds
- Solar damage-per-second reduced from 150 / 600 / 2400 to 140 / 560 / 2240
- Infernal damage increased from 600 / 2400 / 9600 to 650 / 2600 / 10400
- Mushroom rescaled:
- Damage increased from 80 / 320 / 1280 to 110 / 440 / 1760
- Max damage reduced from 300% to 200%
- Geyser rescaled:
- Damage reduced from 900 / 3600 / 14400 to 600 / 2400 / 9600
- Attack speed increased from 1 to 1.5
- Blacksmith rescaled:
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Damage bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
- Well rescaled:
- Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
- Attack speed bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
- Trickery rescaled:
- Damage increased from 300 / 1200 / 4800 to 375 / 1500 / 6000
- Clone damage rescaled from 60% / 120% / 360% to 40% / 80% / 400%
- Astral damage increased from 1500 / 6000 to 1800 / 7200
- Runic search AoE increased from 250 to 300
- Flooding damage reduced from 350 / 1400 to 320 / 1280
- Money gold bonus increased from 25% / 35% to 30% / 40%
That's it for this week! Apparently, Insane difficulty is genuinely really difficult this patch, according to our testers; so much so that the new Perfectionist achievement took quite a while even for our top players to get. We hope that the Co-op + Insane achievements are possible with the tweaks this patch. If not, we'll address it next balance patch.
Where's Ranked Mode?
Don't worry, we're still hacking away at it. We're hoping it'll be ready to release in about 2-3 weeks. We'll release more details when we get closer to release. If you'd like to test it out early, hop aboard our EleTD Discord, check the #roles channel, and tag yourself as part of the @testers!
