A New Version is coming !
Now that the voices for the coach Laura is done, i started focusing on more precise work regarding the room editor.
There will be a lot of content to add here, so i started working on the Tools, witch is the base for users to be able to create a lot concepts in this place.
There are many categories witch will list available content to use:
- Environments: Mountain, City, Forest, Beach, Ocean. A simple way to set were you want the action to be played. For now this is just a prototyping, but it can be later a good start for more Ambiant works.
- Buildings: Walls, Grounds or Floors, Roofs, Houses, Buildings and assets for insides. Walls, Grounds/Floors and roofs must be seen as procedural elements to crete something more complex and instead, Houses and buildings, are already prefab that can be droped imediately as finished elements.
- Nature: Trees, Bushes, Flowers, Mushrooms, Cactus and inside plants.
- Characters: Sports, Works, Hollidays, Streets, Medieval, Sci-fi.
- Objects: Sports, Streets, Cars, Parc, Boat, planes and ships
- Animals: pets, farm, birds, insects, fishes, Dinosaures and Beasts.

To make a good use of all of these assets, you'll need some Tools:
SO i separated the UI with Tool Swapping button, witch will let you
- place a single object,
- place multiple objects in a Straight line,
- place multiple objects, following a curve,
- An option To Snap Objects in location/Orientation/Scale, wich make it easiest to construct something clean.
- An option to remove the Ground (if you want to put something else just in case),
- And Finally An option to delete existing objects from your scene,

Of course working this kind of scenario is time consuming for players, so imeddiately started integrating a way to save and use edited rooms from the coach selection.
And to keep a trace of your level hardly build, a screenshot is saved and will replace the empty blue sky by defaut for any edited level.


Actually i did not planed to modify the 3 firsts levels, so they will stay like this, giving you 4 rooms to work on. The Goal is to let the community share rooms between players.
This a real long hard work with many bugs everywhere, and I must balance between Design and programing, so nothing is fixed at this step and may change in the futur.
