
Features
- Added customizable shadow effect.
Improvements
- Updated sprite shaders to handle the new shadow effect.
- Improved tutorial level to include more information.
DEVELOPER LOG
This is the first major update for Tenebrous Dungeon since its release at the end of February. I want to thank everyone who has given their feedback on the game so far, I plan to do more updates in the near future.
To utilize the new shadows effect, go to Main Menu>Options and drag the slider labeled "Shadows" to adjust how dark you want the shadows to be.
For 1.2.0, I found a cool shader technique for creating shadows on 3D sprites while working on a new project that is still in early-development. Given some of the feedback on the eerie music of Tenebrous Dungeon, I felt it was a natural fit to give the user control over how creepy they wanted the game's atmosphere to be ːsteamhappyː.
Also, I heard some complaints on the tutorial, so I added more information that should flesh out some of the game mechanics a bit better for first-time players. Anyway, I hope all of you like the update, please follow this game or follow my twitter @ApathusSoftware for more updates in the future.
Thanks,
- Alex K.
Developer at Apathus Software
