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First big update

Thanks for your support. We want to spend a lot more work with the game and of course with your help we will get a game that will be a pleasure to play. At the moment you see the most important thing - the basic idea of ​​the game and the incredible design that our guys managed to create.
What today includes the Monday update?
We follow all your wishes, because we have removed from the game all the incomprehensible moments and slightly simplified the game in the most difficult aspects:
1. Now to improve military buildings do not need the study of science. Instead, we increased the price of upgrading the barracks, the stables and the shooting range.
Now, to get access to the units of the new type you need
- improve the appropriate building (barracks for infantry, stable for cavalry, shooting range for archers)
- examine the available type of units
2. Previously, to build more than one luxury mining building in the region, you had to perform a special action - to capture the entire province or to study a certain science. Now these additional restrictions are not present - you can build the second and third building of mining of luxury when you have enough workers and resources.
3. Changed science and added more bonuses automatic unconditional mining in the regions.
We also added notices - when entering the region, information about construction in the region pops up.
Plus we fixed several bugs (including rare battle bug)
We continue to work actively. In the near future, we will add updates on the global map and on other elements.
Thanks again for your support. New large indie projects can only appear with the support of the community. And it's nice that you try to help as much as possible. From our side we will do our best.