It is always nice when Steam checks the game and finds it high enough to enable it to add cards to the game. Now in "Last Day of Rome" collection cards are now available! To get each card, you need to spend 2 hours in the game. - 5 collection cards - 5 backgrounds - 5 emoticons -
It is always nice when Steam checks the game and finds it high enough to enable it to add cards to the game. Now in "Last Day of Rome" collection cards are now available! To get each card, you need to spend 2 hours in the game. - 5 collection cards - 5 backgrounds - 5 emoticons - 6 levels of badges Trading cards in the game on Steam is primarily a recognition of the game among players. Thanks for your support!
Over the past two days, we have been making several minor bug fixes. They are all small, so we will not describe them for long What we did really great is new animations in battle. Now it looks completely different. Hope you enjoy ;) Thanks to your help, we added the Turkish lang
Over the past two days, we have been making several minor bug fixes. They are all small, so we will not describe them for long What we did really great is new animations in battle. Now it looks completely different. Hope you enjoy ;) Thanks to your help, we added the Turkish language. And one more good news. We have prepared collection cards and now we are just waiting for approval from Steam
In the beginning, I want to say that now we see from analytics that many play on older versions of the game. Even this morning, 4 players played the Saturday version of the game. We want to say that for stable operation - you definitely need to do an update today. If you are not
In the beginning, I want to say that now we see from analytics that many play on older versions of the game. Even this morning, 4 players played the Saturday version of the game. We want to say that for stable operation - you definitely need to do an update today. If you are not allowed to update the Steam settings, then go to the update center and click update manually. This is extremely important. Because today a few people got an error that we fixed yesterday. And we saw it from the logs - as well as the fact that these players played on a very old version of the game. Today we fixed the second reason why the bug of the eternal siege happened. Now this problem should not occur and the last critical bug has been fixed. We also fixed a mistake in the tutorial. The reason was that some of the players pressed Esc to go through some steps. However, he worked only a few steps. This button caused crash. Now we have disabled this button in the tutorial - and you just need to click it. We also updated the look of the global map - our designer worked hard for a long time to make it prettier. Also combined a report on past battles. Previously, if you had 5-6 battles in one turn, then you had to click through each report. Some players thought it was a mistake) Now you will only be shown a report on the most recent battle. If after a series of battles you have won or lost, this is the main result of the series. In the sciences, added a scroll. This is what one of the players requested.
Thank you for your support and understanding. Only together we can make the game you want to play. It's nice that you understand this and support us. As in our past projects, we will not disappoint you and we will complete the game as we want to see it.
Thank you for your warm welcome to the game! We really appreciate this and even more want to do everything so that the game is the way you want to see it. We fixed the errors that you wrote about and which you sent to us: Fixed: Bug with the eternal siege of the Picts. Previously
Thank you for your warm welcome to the game! We really appreciate this and even more want to do everything so that the game is the way you want to see it. We fixed the errors that you wrote about and which you sent to us: Fixed: Bug with the eternal siege of the Picts. Previously, the Picts had a specific error due to which the assault did not start. This bug has been fixed. Fixed: Now after saving, unit levels improve Fixed: After saving, generals do not change the level of their bonuses Fixed: Localization error in English (three places where Russian was instead of English) Added: Italian language. To be honest, we were simply shocked that one of the players independently translated the entire text into Italian without our help. Such situations are inspiring - thank you very much! Added: Portuguese language. At the moment, this translation is also made by one of the players. Perhaps the translation will require refinement, but nonetheless - thanks a lot for the translation!
We will also correct any errors you write about as quickly as possible. Thank you for support!
Some errors are very difficult to find because they are rare. For example, one error occurred only at the screen resolution used by 2% of players. Thank you for finding such errors and write to us. All errors written today are already fixed in two patches. 1. An error in which 2%
Some errors are very difficult to find because they are rare. For example, one error occurred only at the screen resolution used by 2% of players. Thank you for finding such errors and write to us. All errors written today are already fixed in two patches. 1. An error in which 2% of the players had the skip tutorial button overlapping the tutorial text. Now it is fixed. 2. A rare mistake when the battle did not start - fixed 3. Bug with saves - fixed 4. Some fortifications had a “attack on fortifications” bonus. This bonus has been replaced by another. 5. Syntax errors in the English language are corrected (Science and Faction). 6. Added "auto-fill" button inside the general window. Now, in the general’s window, you don’t have to click on each unit - it’s enough to use the automatic filling of empty seats in the army. Thanks for your support! As promised - we promptly make all the necessary edits and updates. Next week you will find more updates;)
I would like to tell you what updates we plan to do. - Of course, we will correct all the errors that will be found first. - The mechanics of the Horde. You can create Horde at certain points in the game. In it you can hire residents of your country and neighboring countries (exc
I would like to tell you what updates we plan to do. - Of course, we will correct all the errors that will be found first. - The mechanics of the Horde. You can create Horde at certain points in the game. In it you can hire residents of your country and neighboring countries (except for the Roman Empires). The Horde will be limited by its lifetime and gradually the size of the Horde will decrease. It will also be subject to several unusual rules. - Adding playable fractions of the Western Roman Empire and the Eastern Roman Empire. Initially, we did not plan to add them, but because players ask I think you need to add them. - There are several ideas for further updates. "National Idea", "Pantheon" and some others. It is not clear which of them we will implement. In this matter we will consult with you. Only together we can make the game that we will want to play again and again;)
1. The ability to additionally select the number of starting resources when choosing a fraction. This will especially help beginners learn how to play. 2. In the generals improvement window, added information about the general himself. 3. In the unit hiring window, added addition
1. The ability to additionally select the number of starting resources when choosing a fraction. This will especially help beginners learn how to play. 2. In the generals improvement window, added information about the general himself. 3. In the unit hiring window, added additional information on your armies (how many places for units of this type are in the army, how many generals without units) 4. AI now counterattacks when attacking their regions. 5. Now before the battle you can choose auto-battle and not open the battle window. This is especially true for small battles as a siege of a region in which there is no army, but there is fortification 6. During an AI attack, the "Siege" icon now appears, which notifies the player that his region has been besieged. You no longer need to go to the map to check if there is an intrusion 7. Added graphics quality settings. Now you can choose the quality of the graphics yourself 8. Losing fractions are now removed from the rating. 9. Fixed a bug in which several reboots of the game could lead to a hang 10. We fixed a bug in which, after loading the game, the studied units had to be studied again 11. Building update - Market
Today, in addition to the morning update, we have added another big update! 1. We added Fortifications to the game. Now you can build a special building in the region. If enemies attack the region, then this building will add defensive units - one, two or even three! In the capit
Today, in addition to the morning update, we have added another big update! 1. We added Fortifications to the game. Now you can build a special building in the region. If enemies attack the region, then this building will add defensive units - one, two or even three! In the capital, you can upgrade the Engineering building and learn new types of defensive units there. Having rebuilt these buildings, your enemies will not be able to capture regions without losses. Now the capture of each defended region will bring losses. 2. Fixed tutorial. Now it works stably. 3. Fixed save errors. Now Save / Load works as needed;) 4. Added war announcement to you. Now you will know in advance when the enemy is about to invade you 5. Corrected the display order of unit types. Now always displays infantry-arrows-cavalry-fortifications in all windows 6. Fixed a few more errors
As you can see, we are trying to improve the game and now the game has become as playable as possible;) Thank you for your support and your patience. As you can see now we have brought the game to about the kind we wanted. Although there is still a lot of work ahead)
Now that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update? 1. Changed the cost of studying new types of units. Now, to study new units, you
Now that the game is already stable, we started fine-tuning the balance. At the end of the week, Last Day of Rome will be ready for an active game. What is included in today's global balance update? 1. Changed the cost of studying new types of units. Now, to study new units, you need gold, not luxury. The price is also slightly reduced. 2. Improvements to barracks, firing ranges and stables are now cheaper. Recall that these buildings are needed to study new types of units. 3. Each unit added bonus "The cost of building a unit costs less than recruits." This bonus is extremely strong, because the deprivation of any unit of this bonus actually means that they will not be played by this unit. Nevertheless, the game has 5% of units that have two such bonuses - so they will be especially relevant. 4. Recalculated the value of different levels of units for AI. Higher units are now rated as much more important. The higher the level of the unit, the higher the value (when evaluating the enemy and when evaluating the feasibility of improving their own units) 5. Redesigned AI. Now he invests less in the development of the region. Previously, AI put too much effort into regional development. 6. Building Infrastructure in the regions now brings a lot more population. Completely rebuilt infrastructure previously provided +40.000 population, and now +155.000. 7. The increase in population growth from the building "Suburb" in the capital. Previously, 2 and higher levels brought +100.000 each. Now they bring in +200.000. The population is an extremely important parameter, because only he can give recruits. Therefore, we decided to add this parameter. 8. The remaining buildings in the capital also bring more population growth. The balance adjustment process is the most painstaking part of the project. Also today or tomorrow we will add another big update to the game. Thanks for your support ;)
Today we fixed the last error that could lead to crash. Now the game works as stable as possible On Monday, we will fix the save and load so that they work correctly and complete the tutorial. However, the most important thing is that now the game is essentially ready for a full
Today we fixed the last error that could lead to crash. Now the game works as stable as possible On Monday, we will fix the save and load so that they work correctly and complete the tutorial. However, the most important thing is that now the game is essentially ready for a full game The following plans: - Fix saving - Let's complete the tutorial, add a few steps - Add to the game of fortification. Now you can add units to each region thanks to special buildings. Then the enemy, when capturing even an empty region, will spend resources. Similarly, AI will also cost fortification in cities - Redo the system for gaining experience by the Generals. After the update, players will receive experience for each killed unit, depending on the level and strength of this unit These are the basic updates that we want to do before the release. With them, the game will sparkle with new colors. Also, the whole next week we will devote to adjusting the balance of the game
Today we fixed 4 errors out of 5 We fixed 3 variants of crash occurrence - tomorrow we will fix the last option and the game will become as stable as possible They also corrected the situation in which the "eternal siege" could begin, which could not be stopped and a new one star
Today we fixed 4 errors out of 5 We fixed 3 variants of crash occurrence - tomorrow we will fix the last option and the game will become as stable as possible They also corrected the situation in which the "eternal siege" could begin, which could not be stopped and a new one started. This was the most difficult mistake we tried to find in the last three games) But those less it is resolved. The application is almost completely stable. Tomorrow it remains to fix the last error that may cause crash and finally the game will work completely stably. After that we can start working on updates.
Today we are releasing another update that has been prepared for a long time. I would like to make that game more quickly, which I would like to play again and again) - Added: Victory Points. Now you will receive points for the capture of regions, for an earlier victory, for the
Today we are releasing another update that has been prepared for a long time. I would like to make that game more quickly, which I would like to play again and again) - Added: Victory Points. Now you will receive points for the capture of regions, for an earlier victory, for the studied sciences. - Added: Hall of Fame. Now all your records will be stored in the Hall of Fame and you can compare yourself with historical leaders. - Changed: Fraction selection window. Now you can see much more information about the selected fraction. Each fraction will have only 1 difficulty. In fact, the choice of fraction is the choice of complexity. Therefore, each faction will have its own victory points ratio. - Added: In the window "All regions" we now display the names of the provinces and the population of the regions - Added: Luxury Choice. Now, during the construction of luxury buildings, you yourself choose which type of luxury you want to produce. Given that during the game, certain types of luxury vary greatly in price - you can choose those resources that are especially expensive. - Added: General units add button. On the sidebar of the generals, added the "+" button when clicked on which we open the profile of the general - Fixed: Displaying the value of bonuses in sciences and unit levels. Previously, players saw the bonus value 100 times less than in reality. A realistic bonus value is now displayed.
Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update? - Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this
Now we are trying to clean the game from bugs as much as possible. Until the end of the week we will deal with everyone. What do we have in today's update?
- Added: Unit healing functionality. Now in the "Generals" window you can heal all your units for gold. You wrote about this change - so we did it;) - Added: Defeat in the game. - Added: Different victory conditions for different factions. Now, a faction with initially difficult starting positions for victory needs to capture fewer regions and it will receive much more victory points - Added: General's age. The general is now aging and may die. Aging speed - 1 turn = 1 month
- Changed: Unit bonuses. Previously, some units had strong bonuses for reducing the cost of building units, which made them especially strong. Now such bonuses are distributed more evenly. - Changed: Bonuses in the sciences. Previously, some of the bonuses were for functionality that has not yet been implemented in the game. Now all bonuses in the sciences are working. Also, bonuses in the sciences have strengthened and now they play a much larger role. - Changed: A bit simplified AI. Previously, he was demonically strong. Nevertheless, the most complex fractions (with one starting region) are still incredibly complex.
- Fixed: In general’s improvements, when pumping two identical improvements, only one of them worked for one unit. Now all the upgraded improvements work. - Fixed: Error when the attack of two different factions on the same region led to an eternal siege. Now if you besiege a region and it is captured by another faction with which you are not at war, then the siege is simply lifted. - Fixed: Two bugs related to the unification of generals in the "Marshals" Another big update in the evening. And until the end of the week we plan a fully stable version of the game. Thank you for supporting us!
1. We added save / load in test mode. While they work in test mode and with large edits, the old save will not work. However, saving / loading is now finally available. 2. Automatically detect your language in Steam and use this language in the game. Previously, English was alway
1. We added save / load in test mode. While they work in test mode and with large edits, the old save will not work. However, saving / loading is now finally available. 2. Automatically detect your language in Steam and use this language in the game. Previously, English was always chosen. Finally, your language will be automatically set;) 3. NPCs now attack in large groups. We taught the NPC to act even more wisely. Now they are attacking with large armies, united into one general. 4. The tutorial is placed in a separate button in the main menu. You no longer have to re-run the tutorial every time you start the game again. 5. Improved NPC logic. Now he uses his resources more rationally and makes plans for intruders much smarter 6. Added the ability to fill the general with units with one button so that you do not have to go to the general window. 7. Added the remaining 50% of the sounds in the game
Also today we will add two more updates - the tutorial will be ready and it will be possible to restore the health of the wounded units. In fact, tonight will be the first really stable version of the game and next week we will very closely deal with the balance adjustment.
Thank you for supporting us! As you can see, we are working at maximum to make a game that we would be proud of, and it would be nice for you to play!)
Today we added about 50% of the sounds to the game. Finally, the game will be more fully understood. Opening of buildings, rain, some clicks - add entourage In addition, we have completed the renovation of buildings in the city. Each building is now individually. We also added si
Today we added about 50% of the sounds to the game. Finally, the game will be more fully understood. Opening of buildings, rain, some clicks - add entourage In addition, we have completed the renovation of buildings in the city. Each building is now individually. We also added siege icons to the global map. Now it will be clearer what is happening in each area
Now we are fixing the last problem on the global map and immediately take up the tutorial. In parallel, we are engaged in conservation. In fact, they are already ready, but you need to test them well. This week there are many more updates;)
1. Substantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at
1. Substantial revision of the generals. Now, before the battle, the system unites all attacking generals into one and all defensive ones. It also unites units of the same type during the battle into one, increasing their "health" (strength). So now all fights will take place at most 12 to 12 - without several consecutive battles for the same region. It will also solve the error that sometimes occurred during an attack by several generals. 2. Redesigned the system of hiring units. Earlier, after you put the unit in the queue for hire, you had to wait at least a move until it became available. Now units are hired immediately, without waiting. This will significantly reduce the routine. 3. Added icons to improve the level of units. Now for each improvement has its own unique icon. 4. During the battle, auto completion was added if the player made all available actions. This will make the battle more dynamic. 5. In the information window on the opponent’s general, they added the name of the fraction and its coat of arms. 6. During the battle, the display of the damage coefficient, we show when you hover on your card. 7. Fixed a bug with iron for the first fraction.
We just added a big update. Over 80 tooltips added to the game. Now on almost every element you will see a tooltip that will explain to you some aspect of the game or the value of a specific parameter. We also fixed two bugs that prevented the NPC from logically acting on certain
We just added a big update. Over 80 tooltips added to the game. Now on almost every element you will see a tooltip that will explain to you some aspect of the game or the value of a specific parameter. We also fixed two bugs that prevented the NPC from logically acting on certain moves of the game. The names of some buildings and buttons on the bottom panel are changed. For example, now the generals management building is called "Generals" - to make it much easier to navigate. Within a week, we plan to redo the bottom panel to make it even more functional and intuitive. We also corrected the sciences (previously the military sciences gave too much). Saves are ready and tomorrow we will add them to the game. Plus till the end of the week we plan to change unit hiring system. It would become much more easier As they said - new updates will come out very quickly. Thank you for supporting us and believe in us;)
We have just added a new update according to your wishes. I am very pleased with your activity and your recommendations for improvement. We follow your wishes and the game is really getting better. You had a lot of questions about the global map. Most of all - how to attack with
We have just added a new update according to your wishes. I am very pleased with your activity and your recommendations for improvement. We follow your wishes and the game is really getting better. You had a lot of questions about the global map. Most of all - how to attack with your generals. We have added new functionality that should throw away all the questions. - Now the icons of your generals will be displayed on the left. In order to select the general, just click on this icon. When you click on the general icon: --- The camera will focus on your general --- This general will be selected --- Regions you can send this general will be marked in Green --- The dotted line will highlight the line between the cursor and the general - so that you understand that clicking on an area will send the general to that area. This should remove the basic questions of “how to manage a general” and “how to send a general to another region in an attack” and others. - Also next to the general’s icon will be indicated what his status is now. If your general besieges the region of the enemy, then it will be indicated exactly how many turns are left before the battle If your region has been attacked, an icon will appear under the generals how many turns are left before the battle to defend your region - In addition, we pay a lot of attention to the visual part. Some players complained that the city was too monotonous and colorless. Unfortunately, we pursued historicity and made the city as similar as possible to that time. But of course, buildings in the capital should be more different from each other. Therefore, today we are updating half of the buildings with updated colors. Now each building will look more individual.
We also work all week on save / downloads. I think that on Monday or Tuesday we can finally add them and take on a completely redone tutorial. I am sure you will like the new training - we have already seriously worked it out.
We continue to actively respond to all your feedback. Because today's updates are also related to what you wrote - Fixed a bug where French and German could replace each other. Now all localizations work well and you can enjoy high-quality translation. - Now when entering the map
We continue to actively respond to all your feedback. Because today's updates are also related to what you wrote - Fixed a bug where French and German could replace each other. Now all localizations work well and you can enjoy high-quality translation. - Now when entering the map the screen is centered on your country - When choosing a general (flag) - the system draws a dotted line to the place where you can send a general. You just have to click the left mouse button. So it will become much more intuitive to understand how to send a general to attack. - Fixed a bug in which the selection of the general in several elections could get off - Fixed a bug that could stop the game after the 25-30 move We receive reports of your bugs and if you want to send a bug, then just press F1 and write about the problem. We will receive a report on the current state of the game at this second, a screenshot of your screen and we will be able to understand what exactly this error is. Thank you for your support - as you see, for our part, we also try to work as quickly as possible;)
Another update today according to your wishes. We corrected: - Selected area (earlier on some steps it was reflected incorrectly - Text display now in new frame - Added two steps - Added ending tutorial with advice These are basic edits of learning. In the future, we will certain
Another update today according to your wishes. We corrected: - Selected area (earlier on some steps it was reflected incorrectly - Text display now in new frame - Added two steps - Added ending tutorial with advice These are basic edits of learning. In the future, we will certainly add training steps, as well as add "soft training", in which players will be assigned tasks with awards for better learning of the game. Thank you for supporting us!