ITR 2.0 Beta 5
Starting with Beta 5 we will strive to have backwards compatibility in the saves, although some things can break from time to time since its a beta. With the 2.0 update getting mostly feature complete we are turning our efforts towards bug fixing, quality of life improving, balancing, visual and audio polishing.
New
- New art for the shop train.
- Darts board has been added to the player base. Darts can be found in various loot.
- Two new vertical double barreled shotguns Iz-27 and Iz-27 sawed-off to replace the horizontal ones.
- Long requested full sized PPSH along with changes to it properly firing from an open bolt and having semi and full auto firemodes.
- New scope - NF a variable zoom scope from 4x to 15x, use the rotating ring on the scope with Trigger to change the zoom.
- Spectre scope is now switchable from 4x to 1x via a side switch.
- Underbarrel grenade launcher has a functional iron sight.
- Added two mimic weapon varieties - AK74U and Val.
- Added SFX to eating, putting on attachments, ejecting ammo from mags, metal doors and drawers.
Balance and Changes
- All flashlights have been adjusted to have more range and brightness.
- Reduced hand position smoothing while using a scope.
- Changed secondary hand pose for pistols.
- Weapon durability reduction is decreased. Now it takes about 30% more shots until the gun breaks.
- Shotgun slug damage is more in line with other guns. No longer one shots every monster.
- Shotgun buckshot spread increased.
- Armored monsters have increased HP compared to their unarmored counterparts.
- Sliders buffed HP and damage.
- Mimics with auto weapons now shoot longer bursts the closer they are.
- Less ammo but more valuables in loot. So players would not rely so much on found ammo rather give more focus to planning and buying it beforehand.
- Pump action is auto unlocked after each shot.
- IZ-81 has one more attachment slot.
Bug Fixes
- Bolt action gun bolt handling issues have been ironed out, ensuring smooth operation. Mosin bolt is no longer clipping through the gun mesh.
- Secondary gripping weapons on the run no longer offsets the gun aiming.
- Fixed photo mission progress issues.
- Fixed half ejecting the mag and inserting another while first is still not removed.
- Fixed AI issues preventing proper reaction to sounds or basically not reacting until shot at.
- Fixed BTR getting pushed or turned around by other entities.
- Fixed some crashes.
- Fixed tracer bullets and grenades getting stuck in armored targets and spamming loud sounds.
- Fixed gripping already detached attachments by hovering over their former slot.
- Fixed snap turn issues on Vive and Index controllers that occasionally prevented turning.
