Hello everyone!
This is the post to update you on our plans and roadmap. It contains some bitter stuff, but some juicy stuff too. TLDR: we need to push May and June updates to deliver ITR 2.0 in July or August.
Why?
- We’re growing, but slowly (this is intentional), and our capacity limits our ambitions.
- ITR 2.0 needs huge care and attention. This could be a whole new level in terms of the game feel and progression, and it is risky.
- Every regular update costs us delivery time, which is not spent on the substance. ITR 2.0 needs a lot of substance work, massive testing and iterations based on the community feedback.
But!
- We want to open a continuous beta for ITR 2.0 starting from late June, so we can get as much feedback from you as possible.
- We plan to deliver May and June features with the ITR 2.0 update. We updated the roadmap: https://trello.com/b/8rVGhxua/into-the-radius-vr-public-roadmap
- We started working on ITR 2.0 already: planning, features, game economy revamp and splitting the map.
- The visuals are coming along very nicely, and splitting the map for ITR 2.0 should help us a lot with visual fidelity and performance.
- We will hold Q&A at the end of this month, so please share your questions in #questions-for-devs and share your feedback regarding the news in #game-chat.
- The discount is coming to Steam very soon!
So...
Sorry for announcing more stuff than we could manage, and for making you wait.
We believe it’s worth it. More time needed to get a decent cheeki-breeki!
And Here are some screenshots of the updated visuals in the works, hope that's worth the wait


