We are proud to present you a glimpse of our vision on the game improvement: the first Radius 2.0 Beta! You can access it in the “active-beta” branch on Steam. Please share your feedback through THIS SURVEY, or via Discord special beta channel. This is the first iteration and lots of stuff will change depending on the feedback we get.
Please right-click on the game in Library (Steam app), choose Properties -> Betas -> Select "active beta" from the drop-down list. The game will download the update. When you launch it, it will differ from the base version. If you want to switch back, you go to that drop-down list and choose "None".
The saves are separate and all your progress in the base game should be saved.
Major map changes:
- Game map is broken down into thematic areas (only 3 available in beta), connected through transition points. The fog can now be very unpredictable!
- Added shortcuts that allow you to move between the hub and some areas (only 1 available in beta).
- New locations and places of interest.
- BACs (big anomaly clusters). New huge locations, deadly without proper equipment.
Visual changes:
- Overall lighting and shadows are improved.
- Rework of most game art assets is in progress, currently you can see some of the old ones here and there with smaller details missing in various locations. Please regard the current state as an indication of what is yet to come, rather than the complete picture.
Rebalanced game economy:
- Loot, monsters, artifacts and new side quests are updated only with the Tide.
- Monster cores are removed. No more mission cycling.
- New high-priced loot for sale that can be found on the map.
- New unusable high-priced artifacts, spawned only in BACs.
- All purchases in the store are now tied to the access levels. You can unlock higher levels by completing the story missions.
Tide mechanic: New large-scale event that completely refreshes the Radius. Keep an eye on the new Tide indicator attached to your handheld map! If the Tide catches you inside the Radius, you will be teleported to a random location at the edge of the map.
Security level mechanic: All shop equipment is divided into Access Levels that are granted by completing priority missions. This gives more value to the guns in poor condition found in the Radius and encourages you to try different weapons rather than saving up for the top of the line items.
New weapon attachments and upgrade system: customize your favorite gun! Unlock Rails and silencer adaptors for guns that don't have them or switch from dovetail to RIS mount. Finally, a Mosin with a silencer and 2 scopes or a laser pointer is possible.
Weapon interaction changes:
- The bolt on the automatic weapons is no longer auto released in fully open position allowing for more immersive interaction.
- On AK-type guns, the bolt can no longer be opened while safety is on.
- Double barrel shotguns no longer need to be armed after reload.
- Two armor types protecting against combat and anomalous damage including a separate helmet and body part. To put on the armor, hold the Inspect button in an Empty hand and enter Dressing mode allowing to put on or take off the armor.
- Enemies: old species have been rebalanced and some new ones added. Mimics have greater weapon variety, use cover and basic squad behaviour.
Separate saves for beta:
- New game required
- Saves from the previous versions won’t work
! Tutorial level disabled for beta.
