Alpha v1.0.0906
Updates/Changes:
- Default trade values increased, renown effects balancing
- Pirates will steal from Galleys
- Pirate invasion balancing
- Storms balancing
- Storms can destroy ships, rafts, trading posts
- Villagers on buildings zapped by storms will fall overboard
- Destroyed buildings spawn crates with some of the resources (this time it's really in)
- Physics and UI performance optimizations
- Sunken Brewery quantities scale with city population
Bugs Fixed:
- Hostile cities not doing auto invasion
- Prisoners from raft stuck walking in place
- Ship nodes come back to life after save/load
- Fixed node negative quantity
- Fixed multiple villagers working at 1 building
- Fixed incorrect laborer counts
- Fixed Medicine Hut producing more than the max quantity
- Fixed Medicine Hut not producing
- Fixed Doctor task leaving improperly
- Guardhouses now save/load open/close status
- Trading prisoners messes up trades with trading posts, ships
- Fixed Load game button visible after save deletion
- Liberate prisoners button not working sometimes
- Recruit villagers button not working sometimes
- Not all resources show up on trade
- Invasion summary had too many resources displayed and overflowed the UI panel
- Pop achievements errors (causing more errors) when reaching high populations
- Fixed bugged Refinery
- Fixed Pollution bar not updating on load
- Fixed Galley save/load wipe
- Removed Martin