I've been thinking about how to improve the game since the first version was released in April 2019, and I've done some design work along the way. But never developed those ideas. It was not until June 2022 that I started the project again, resetting the game flow and main gameplay, recording some in-game videos, and finding various materials for the game. Finally, now something to play with! (Of course, some of the content hasn't been implemented yet). But I can't wait for everyone to try it out!

The main contents of the current version include:
- A teaching and research intern experience from early April to the end of June
- The change in values corresponding to all work and rest behaviors
- Weekly data processing work, weekly meeting, Friday brushing session
- Five outcomes
- One NPC to NPC to share (the other 12 will start recording after I optimize the content!)
Order of updates for subsequent versions
- Change bugs daily
- Optimize content daily
- A number of themes shared by NPCS in 12 sessions
- Proofreading task, data production task, data analysis task small game
- Title compilation task, wisdom education task, test situation analysis task of the small game
- O related to three special mechanics of the minigame different from other people
- More lunch and lunch options
- Richer rest behavior manipulation feedback
- Outrageous egg
- What do you want
Enjoy it please!
