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Update Notes - 16th of April 2025

[Game]

- Added new loadout menu style (WiP)
- Fixed melee weapon preventing pickup of other items
- Various weapon animation fixes
- End of map vote is now randomized
- Fixed dynamic crosshair

[Client]

- Feature of dropping magazine on reload is now disabled because model is missing and it was only generating error messages
- Fixed dying zoomed in with binoculars removed viewmodel if taking over teammate

[Server]

- Fixed bot balancing issues
- Bots are no longer balanced in offline games, player will now get exact amount of bots selected from playmenu,
added convar mp_autoteambalance_bot_offline to control this

[Zombies]

- Shop: Players can now buy extra magazine and extra weight (will add more stuff in future)
- Shop: Multiple players can now buy without money interference
- Added all zombie animations and effects
- Heads now explode for more feedback
- Zombies have now their own color (Orange), outline and icons are displayed as such, can be changed in Settings
- Fixed ammo and health kits, now work as 1 unit
- Fixed airstrike is now limited per to 1 per wave
- Added vomit decal for Bloat and Orange
- Fixed issue when jumping sequence could be interrupted leaving zombie permanently stuck
- Fixed bug when ranged zombie could stop playing animations after being stunned
- Rifle grenades are not resupplied on phase change in zombie mode
zombies can burst through func_breakable as well
- Fixed broken walls on mcv_tower
- Fixed bug when akimbo revolvers with segmented reload played their reload animation incorrectly after ammo resupply in zombie mode,
- Fixed left and right animations were mixed up
- Fixed bug when attached bayonet could be invisible if player has more than one melee weapon