[Game]
- Fixed Conquest mode respawn issues
- Fixed crash that happened on AMD hardware caused by models that have dynamic or static light without bump and treesway
[Zombie]
- Added zombie variant weapons for m72, m79, rpg2 and rpg7
- Added temporary dual wield option
- Ranged Zombies now attack from max. 1024 units
- Adjusted Havoc hull
- Adjusted prop prices and health
- Reduced cash reward from horde/infected from 100 to 75
- Reduced weight of all pistols and revolvers to 1
- Increased weight of light-machine guns to 5 or 6
- Reduced zombie scaling multiplier from 0.5 to 0.2
- Reduced damage by Bloat gas cloud
- Fixed certain zombie types not appearing
- Zombie_skill.cfg: Added muliplayer scaling
- Zombie_skill.cfg: Added Bloat fart damage
[Weapons]
- Fixed SVD broken skin
- Adde correct sounds for all Viet Cong Workshop weapons
- Increase all melee weapon distance by 10 units
[Miscellaneous]
- Pressing R (Y on gamepad) in zombie shop will refund currently highlighted item
- Published official Steam Deck controller layout
- Fixed key modifiers (alt, shift, ctrl) did not work on linux and hence backwards tabbing didnt work
- Fixed missing Chinese characters in Linux, might not work with all distros
- Slightly reduced font size and gaps in personal statistics page in order to fit it on steam decks screen
[Languages]
- Chinese updated
- Russian updated