
I have spent the last couple of months making a flexible standard character rig that has the potential to execute much more exaggerated and dynamic poses and animation as well as easily blend in aspects of motion capture data. I have read all of your reviews and watched all of your videos and plan to raise the production value based on your feedback.
I intend to have an update which will see Mayfly have a redone and more polished animations. Add some gestures to Ferace during the monologues to give Ferace more expressive movements. Access to the inside of Mayfly's house so that you have a space to get to see more about who she is. And, my personal favorite addition, a dress-up menu to let you stylize Mayfly to a degree.
Additionally, it is planned that future episodes will try to use a few more store telling methods, including fully animated/voiced cutscenes. Some of which will be semi-playable like Ferace's Monolouge, and others will be non playable videos. I am also intending to continue to introduce new characters that didn't exist in Glass Wing former. And yes, I am not joking when I say that that there will be more Musical Numbers.
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That all said, a lot of these ideas fleshed out bank on the idea that I should have a better grip on my animation ability, as well as an adequate amount of funding. So, I have decided to pause the development of Wings of Glass at the moment in favor of trying to make a small project with the help of Naoya Sakamata as composer, and Ken Higuchi (of Royal Skies) as environmental artist and texture artist. The project will be an HD remake of the very first game I ever published online, the very first 3D bullet hell game ever made, 2010's Bullet Life. It will be a project strapped down with an awareness of time with the constrain being to complete development over the course of only 30 days, starting next month.
The title of the game will be:
Bullet Life 2 : Danmaku 3D. And it will be to Bullet Life, what Wings of Glass is to Glass Wing.
It's going to be using a stylish NPR art style that I designed to somewhat resemble Prisma Color Pencils (seen in the image). And have a complete re-interpretation of story, that includes character dialog and portraits. Also I am going to replace all of the machine boss characters from the original with stylish cute girls with specific powers and design themes, since that is a much more marketable option. Also- I am opting to change the game's setting to take place in the same universe as Wings of Glass so that I can recycle certain world elements, like the Dancing Spiders, Magnedro metal, Glasswings and other demons.
It really will be a small project that I do fully intend on having as small of a development window as stated above.
The idea is that over the course of a project with a solid time constraint, I'll quickly develop an understanding of how to best utilize my new character rig to make the best quality animations. That way, when I return to Wings of Glass, all of the things mentioned at the start of this post will be able to be done at the expected quality.
Thank you for playing, thank you for your support, and thank you for your patience. Wish me luck!
Be creative and have fun~
