Hi everybody!
The Star Drift Evolution development continues in full swing, with a lot of fixes and feature to satisfy the most pressing players' requests, such as Steam Cloud Saves!
It has been another great week for us, and the feedback from you guys and girls it has been amazing! Please find below the detailed list of changes, starting from the most recent.
TL;DR Summary of the recent changelogs:
- Added Steam Cloud Saves. You asked for it, you got it. No more moving saves around! YAY!
- New Vehicle: "Godspeed". An awesome van, great for easy multiplayer action! :D
- New liveries and improved existing ones!
- Increased money earned x Star to allow quicker access to new cars!
- Various AI improvements!
- Ongoing MP games are now shown in the lobby: this also lets you see how many races were completed in active games. Very useful to know in how much time that group will open a new MP lobby!
- New Campaign map look!
- Many more tweaks and fixes (e.g. - you can now reset your car while the chat window is open)
But now, onto the detailed changelogs (most recent first)
Update 0.3.0 - 15-11-2020
Main New Feature:
- added Steam Cloud Saves (game progress will be synced, game settings NOT), let me know if you encounter any issues
Physics:
- reverse speed increased
Fixes:
- fog and lighting now affects grafiti on track #18
- in draft mode in multiplayer, cars should now be colored correctly more quickly
- fixed a bug with the chassis tilt animation
Update 0.2.12 - 13-11-2020
General:
- worked on the campaign map look
- added a tip to the end of the tutorial, explaining the "quick restart" button
Multiplayer:
- you can now reset your car while the chat window is open when triggering the reset through your gamepad
AI:
- AI improved on track #43
Fixes:
- fixed a bug causing the "win 25 online tournaments" achievement to not work properly
- "player disconnected" messages should no longer pile up after a host closes a game
- "next ghost enemy" messages should no longer appear when racing the AI (where no ghosts are being shown)
- fixed the starting grid positions for winter village in multiplayer
- the intro song should now instantly start after the game finished loading
Update 0.2.11 - 11-11-2020
General:
- very hard crashes with a force bigger than 2000 (occuring at roughly when crashing into a wall frontally at > 150 kmh) will now be more penalized to prevent luck-based "crash cornering" from being effective
Multiplayer:
- added information about how many races are completed in a lobby
AI:
- AI improved on tracks: #15, #32
Tracks:
- repositioned a few safety tyres in city circuit
Fixes:
- fix a bug in multiplayer causing a car to sometimes not spawn in "random track selection" mode
Update 0.2.10 - 10-11-2020
AI:
- AI improved on tracks: #12, #16, #20, #25, #26, #27, #38
Update 0.2.9 - 09-11-2020
Fixes:
- fixed a bug causing point to point tracks to sometimes not contribute to your skill rating
- fixed a bug causing the camera to follow other drivers after finishing a multiplayer race to stay on a car that has already finished
- lap count factor should no longer have an effect on point to point tracks in online multiplayer
Update 0.2.8 - 08-11-2020
Multiplayer:
- should be very smooth now (fixed an issue when updating the car's position), if you set the buffer delay under "misc options" to about 200ms that should yield good results
- the race results panel now also displays the best lap time for each player, display duration slightly increased
Fixes:
- disabled exclusive fullscreen mode as it may cause issues on some system, you can instead enable it by adding "window-mode=exclusive" without quotation marks to your steam launch options (right click the game in the steam library and click properties -> general -> set launch options)
Update 0.2.7 - 07-11-2020 (Windows, MacOS)
General:
- increased $ per unlocked star from 5000$ to 7500$, so that you can buy all cars at around 250 stars unlocked
Fixes:
- suspensions display fixed for godspeed car
- fixed online multiplayer scoreboard and race results
Update 0.2.6 - 07-11-2020
Cars:
- new fun vehicle: "godspeed"
- added 8 new decal patterns
- you can now customize all vehicles (including fun vehicles like firefighter and soap spinner)
- improved how liveries are projected onto several car models
Graphics:
- enabled "exclusive fullscreen" mode for windows, together with "vsync on" (under graphics settings) this should result in a very smooth framerate, "vsync on" is now the default mode when starting the game for the first time
Multiplayer:
- stabilized netcode, cars should no longer clip through the ground or bounce up/down during multiplayer (during laggy conditions)
- improved car position accuracy when resetting the car
- buffer delay increased with collisions "on" for smoother and more predictable movement
- "random track" should now work properly after the first race finished
- "force different car colors" is now the default settings upon first launching the game
- the "player disconnected" message will now display the name of the player that disconnected instead of the players remaining in the lobby
- fixed an issue causing the camera to follow other cars after finishing to focus on the wrong car (will now focus on the best not yet finished car)
Tracks:
- fixed a visual water glitch on san andres
- hagfors section times adjusted slightly
AI:
- further improved AI liveries
UI:
- racing UI should now "stick" to their corresponding corner, regardless of resolution
- "news ticker" shouldnt disappear after doing online multiplayer, scroll speed increased, alternating white/yellow texts
- renamed "community" button to "discord"
Fixes:
- draft modes should now work properly after a player disconnected
- in point to point races, the "endless laps" option is now hidden
- fixed some flickering textures in one tutorial lesson
- fixed a bug causing a false "new improved position in the leaderboard" message to appear during online multiplayer
- fixed an issue with the score rankings when more than 1 player did not finish in multiplayer
