PATCH NOTES V1.2.3
[ALL] Implemented a general failsafe measure to prevent an issue where the game could stall when entering MULTIPLAYER for certain players. (We will be following up with users who reported this problem, but if you had this issue and it is now fixed, or it is still a problem, please submit a support ticket and let us know.)
[ALL] Updated matchmaking code to automatically retry when there is a session error upon joining the lobby. Due to this, joining or creating a room may take as long as 1 minute. (During times of severe network load, it’s still possible that session errors may occur.)
[ALL] Updated the matchmaking code to minimize the chances of session errors when transitioning to the match after both players hit Ready. (During times of severe network load it’s still possible that session timeouts may occur.)
[ALL] Fixed an issue where the controller would not vibrate when playing as a client in CONNECTED and CONNECTED VS.
[ALL] Fixed an issue in CONNECTED and CONNECTED VS where Tetriminos in certain areas were not appearing when the Unstable boss Blitz hit.
[ALL] In CONNECTED Multiplayer modes, Tetriminos pre-rotated by this boss’s “No Spin” Blitz now spawn at the same location as Tetriminos pre-rotated by Initial Rotation.
[PC VR] Fixed an issue where Valve Index controls couldn’t be re-bound in SteamVR.
[PC VR] Added Windows MR support (Beta). (Adjusted HP Reverb G2 controller binding.)
(In-game OPTIONS >CUSTOMIZE CONTROLS is not supported but you may change the binding from SteamVR)
[ALL] Added unique names for 23- and 24-line Zone clears. We’ll leave it to you to find those :)
[PC] In Multiplayer, in addition to using 1 + Arrow keys to emote, you can now also alternately use F2 + Arrow keys to emote.
[PCVR] Fixed an issue in CONNECTED VS where the player's camera shifted to an odd position when Continue was selected.
[PC] Fixed an issue where the game would not immediately recognize a second controller at startup in some configurations.
Other minor adjustments and bug fixes.
