Released
Dec 3, 2025
Platforms
Windows
Last updated
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Updates & announcements

17 posts
  1. Developer post

    Game is Free to Play now

    Hi, Lost the code base and my attempts to rebuild it over the years from my backups have failed. My attempts at a total rebuild have halted now i've broken my vive headset. To the 31 people who purchased the game, please try to refund it. I went back and forth with steam for a wh

  2. Developer post

    July 15 Update

    Hi, I've made it so that completing and failing missions alters faction voting control. Now your majority party will gain votes when you complete missions and lose votes when you fail, and this effects all players in your game instance if you are in one. I also made a number of b

  3. Developer post

    July 14 Update

    Hi, So, i've spent the last few months trying to strong arm the steam matchmaking and server system into doing the multiplayer i want, to no effect. I'm currently looking at different multiplayer hosting options and will let you know what happens there. During that time I've chan

  4. Developer post

    May 8 Ruins Update

    Hi, So i added ruins of buildings to the surface. I've added a mission to search those ruins. There is a new enemy that defends said ruin mission area. I've also improved the surface monster behavior. Now their vision is much worse, but they can hear and run to the location of yo

  5. Developer post

    April 29 Race Update

    Hi, So I added a race mini game. You run/climb between checkpoints as fast as possible. You do not need to reach the checkpoints in a particular order, so you can find your own routes. I also added more wires between buildings to enable more route options. There were a number of

  6. Developer post

    April 23 Jungle update

    Hi, I've increased the number of buildings in the game pretty substantially, as well as added wires connecting the buildings together. This enables you to climb directly from any location to any other location in the city. I did some lighting changes which increased the view dist

  7. Developer post

    April 13 Infestation update

    Hi, So i added an infestation mission to the game. Pretty straight forward, a location gets infested with a new flying enemy that spits hate and tries to nibble on your squishier bits while you try to kill them. There were also some changes to the lighting which decreased the fog

  8. Developer post

    April 5 Update

    Hi, So there is a new location in the game, Jones Storage. It's under white fences and is easy to glider to. Also its a corporate location so you'll get hacking missions there. I've made a few more mission narratives, and did some bug fixing related to missions and mission audio.

  9. Developer post

    March 30 Update

    Hi, So this patch is mostly quality of life improvements, chiefly access loss has changed. So now, when you dive for access, you have access to that location for 10 minutes, and missions gives you access for 20 minutes. This enables missions to autocomplete without you being lock

  10. Developer post

    March 26 Update

    Hi, So I added another mini-game for diving doors called scanner dodge. You need to dodge big rectangles or be detected by the security system. You have a 50% chance of getting this or the dive maze. There were also a number of bug fixes because i'm endlessly squishing bugs. So y

  11. Developer post

    March 24 Update

    Hi, So i added another server dive mini-game. You divert streams of balls toward targets within a time limit. I added some missions that involve this. Also did some fixes for the grab indicator.

  12. Developer post

    March 23 Update

    Hi, Sorry for the delay, moved across country and due to a comedy of IT errors, i had to rebuild a bunch of things (yay redundant backups so i didn't lose everything). But hey, that meant i could improve things as well. Here is a non exhaustive list of changes. Security: Added pa

  13. Developer post

    Feb 8 Update

    Hi, So i fixed the gun offset bugs that were going on. Reverted inventory layout retention until I can get it behaving. Corrected a number of back end bugs related to mission object spawning and detection in safes. Corrected the unintended momentum retention when using the glider

  14. Developer post

    Feb 7 Update

    Hi, So i did a light build, and corrected a number of replication related bugs. Made some improvements and bug fixes with guns, but still have more to do. Fixed error causing debt to be maintained.

  15. Developer post

    Feb 3 update

    Hi, Another day, another patch. This time i finally fixed the scale without having to rebuild the whole game world! This plus a slight movement speed increase makes you really glide around. I've also added a Rob mission. Pretty straight forward, go to a location and steal all the

  16. Developer post

    Feb 2 update

    Hi, So it’s been another day of me strong arming this game together. Chiefly, I've added a new mission type, where you need to go hack a server. Currently, there is only one pretty lame puzzle involving checking random characters of a string to see if they are vowels. The plan is

  17. Developer post

    Got to Start Somewhere

    Hi, So the first early access build is now available. So you too, can have a bad day in the future! I’m a single guy developing this game, so there are going to be bugs. I would appreciate if you let me know about them when you find them by posting to the community page and i wil