Mech Merc Company

Michael Shoots

Released
Jul 7, 2025
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post
  2. Developer post

    Experimental 2.x.1

    A new experimental build working up to a proper Alpha 2 release. This time the save system should be working with 5 autosaves, and the ability to manually load saves from the Career Selection menu. Fixes: - Loading last save and auto saving over last autosave. - Guided Missiles h

  3. Developer post

    Experimental Alpha v2.x.0

    This build is part of the Experimental branch and is not thoroughly tested. Version 2.x.0: Fixes: - Fixed issue with Auto Homing. - Fixed Shadow Spirit jump jet VFX. - Fixed Hunter jump jet VFX. Content: - Heavy Reactors (Heavier, but with very high heat limit and high health). -

  4. Developer post

    Community Development Patreon

    For those that have the means and wish to help support development: The Patreon will allow you to get the Patreon Supporter role and access to the Patreon Supporter channel on the discord server: The game source will be moved to a private version control repository, and per invit

  5. Developer post

    Development Resumed

    Edit: Development has resumed on the project. My promise is that I will be dedicating at least 2 full days a week to development on MMC, in addition to development input from community developers. Further details here: Original Post: The development is officially on hold while I

  6. Developer post

    Alpha 2 Development

    As a second Alpha development cycle gets underway it is a good time to state the intended objectives of the cycle. The overall major goal of Alpha 2 will be to give some meaningful purpose to contracts and a greater sense of progress. The first standard release of Alpha 2 should

  7. Developer post

    Alpha 1.3.7

    Warning: This might cause issues with your Career saves as the time/date format has been changed. Fixes: - Prevent infinite loop when removing deceased pilots during debriefing. - Uploading a mod to the workshop without a preview image should now still work and use a placeholder

  8. Developer post

    Alpha 1.3.6

    Fixes: - When the player mech is destroyed during career mission, pressing F10 will properly end the mission again. Known Issue: - Light Amplification and Thermal Vision do not work in the zoom window. Features: - Improved bug reporting with version, map, mission, list of any mod

  9. Developer post

    Alpha 1.3.5:

    Fixes: - Picking up equipment while holding equipment will not lose the held equipment in mech customization. - When the home base screen opens, it will not have the options menu open. Content: - Loading screen "Peterson-Goodman Industries". Features: - You can buy equipment from

  10. Developer post

    Introducing Peterson-Goodman Industries

    The oldest and largest of the mega corporations. They sided with the loyalists during the war before the betrayal and subsequent seizing of the system capital. Peterson-Goodman Industries is an industrial powerhouse, capable of producing lower cost mechs, but generally less advan

  11. Developer post

    Alpha 1.3.4

    Fixes: - Turning Radar Boosters on and off no longer keep increasing radar range. - The salvage list should properly scale for any resolution. - The duty roster screen will update the damage displayed on mechs after they get repaired. - Exiting a mission in career mode will not s

  12. Developer post

    Alpha 1.3.3

    Fixes: - Player mech will have its paint job when playing instant action missions. - Fixed an issue with vehicle self righting which could lead to flying vehicles. Content: - Laser Cannons in variants Small, Medium and Large. Features: - Field of view added to graphics options. -

  13. Developer post

    Content Update 2

    The development of Alpha 1 has come to an end and Alpha 2 is beginning. A summery of changes can be found at the bottom of this announcement. Modding support has been expanded along with a WIP Modding Project with an example map. The art style will be moving to retro 80s scifi in

  14. Developer post

    Alpha 1.3.2

    Fixes: - Fixed issue where pilots and mechs on the duty roster would not come with you on missions in career mode.

  15. Developer post

    Alpha 1.3.1

    Fixes: - In career mode mechs will properly keep the damage from missions again. - Fixed many of the skies to not conflict with the old and new systems, so only the new sky system shows up on maps. - Mechs with a destroyed leg will not be able to walk backwards. Content: - WIP mo

  16. Developer post

    Alpha v1.3

    Warning: Post Mission data from older saves will not be correct. Fixes: - Sky and weather effects replaced. Features: - New sky system with weather and time of day. - "Restart Mission" button added to mission pause menu. Balance: - Jump Jet directional force is now at a 60 degree

  17. Developer post

    Content Update 1

    The first content update is here. A new map, mission type and 6 hover vehicles have been added along with many smaller changes like 2 new artillery missiles and charge cycle lasers. Fixes: - Fixed performance issue with "White Stone Desert 1". - Fixed convoy spawn points for conv

  18. Developer post

    Experimental Branch

    An Experimental branch for the game has been created, and is publicly available. The purpose of an experimental branch is a place for content and features to be created quickly before testing and merging changes back into the default branch. An experimental branch by its very nat

  19. Developer post

    Update v0.13.0 Erigo VIP Rescue Mission

    Version 0.13.0 marks an important milestone in development, Erigo VIP Rescue mission is a scripted mission that uses a modular framework that can be used for creating complex story missions.

  20. Developer post

    Mech Merc Company - Early Access Indiegogo Campaign

    Indiegogo Campaign For those that want to play the career mode before going into early access you can help back this game on Indiegogo. Additional tiers are also available with perks that allow you to leave your mark on the game.