Converting to Freeware
Making latest Experimental build official.
Making latest Experimental build official.

Making latest Experimental build official.
Making latest Experimental build official.
A new experimental build working up to a proper Alpha 2 release. This time the save system should be working with 5 autosaves, and the ability to manually load saves from the Career Selection menu. Fixes: - Loading last save and auto saving over last autosave. - Guided Missiles h
A new experimental build working up to a proper Alpha 2 release. This time the save system should be working with 5 autosaves, and the ability to manually load saves from the Career Selection menu.
Fixes:
- Loading last save and auto saving over last autosave.
- Guided Missiles have proper spread again.
- Secondary Munitions work again.
Content:
- Events for unlocking all Mechs, Gauss Rifles and Particle Cannons.
Features:
- Autosave system
- Manual save loading from career selection screen.
Balance:
- Secondary Munitions require 0.5 seconds before they can be fired(hardcoded).
Gameplay:
- Mechs enter a limp state when a leg armor's armor health is reduced to zero, and the entire Mech is now destroyed when a leg is destroyed.
This build is part of the Experimental branch and is not thoroughly tested. Version 2.x.0: Fixes: - Fixed issue with Auto Homing. - Fixed Shadow Spirit jump jet VFX. - Fixed Hunter jump jet VFX. Content: - Heavy Reactors (Heavier, but with very high heat limit and high health). -
This build is part of the Experimental branch and is not thoroughly tested.
Version 2.x.0:
Fixes:
- Fixed issue with Auto Homing.
- Fixed Shadow Spirit jump jet VFX.
- Fixed Hunter jump jet VFX.
Content:
- Heavy Reactors (Heavier, but with very high heat limit and high health).
- New Main Menu UI.
- New Career Selection UI.
- Restored Mechlab background scenery.
Features:
- Improved recoil system.
- Pilots that are fired now have a random chance to be available to hire again.
- Aborting contracts now results in losing reputation and/or trust.
- New multi-save career auto-save system.
- New career event system.
- New notification System.
- Notification for pilots contract expired.
Balance:
- Pilots leveling reworked, quicker at lower levels and slower at higher levels using an experience curve.
- All autocannons reduced recoil.
Misc:
- Funding values memory size doubled.
- More compact display of weapon damage and range.
- Concurrent audio voice count increased from 32 to 64.
Modding:
- "AmmoDefinitions" folder moved into the "Weapons" folder
Known Issues:
- Attempting to load a career save instead loads a new career - This is related to the new career auto-save system.
For those that have the means and wish to help support development: The Patreon will allow you to get the Patreon Supporter role and access to the Patreon Supporter channel on the discord server: The game source will be moved to a private version control repository, and per invit
For those that have the means and wish to help support development: https://www.patreon.com/MechMercCompany?fan_landing=true
The Patreon will allow you to get the Patreon Supporter role and access to the Patreon Supporter channel on the discord server: https://discord.gg/RrEyYhs
The game source will be moved to a private version control repository, and per invite volunteer developers will be able to access and contribute to development. The Patreon will be used to pay for the repository and for volunteers to access it.
My promise is that I will be dedicating at least 2 full days a week to development.
Edit: Development has resumed on the project. My promise is that I will be dedicating at least 2 full days a week to development on MMC, in addition to development input from community developers. Further details here: Original Post: The development is officially on hold while I
Edit: Development has resumed on the project. My promise is that I will be dedicating at least 2 full days a week to development on MMC, in addition to development input from community developers.
Further details here: https://store.steampowered.com/news/app/984610/view/3350130288820916054
Original Post:
The development is officially on hold while I try to build up funds for restarting the project.
I had started this as a hobby project because I had missed the old Mechwarrior 2/3 gameplay, and I wanted to see if I could make something comparable. I got caught up in the controversies involving Mechwarrior 5, and decided to go forward creating an old school alternative.
I had hoped that the money I got from early access would be enough to hire artists, which in turn would allow for the creation of distinctive visual styles. The reality is that the game never made remotely enough to even consider such a possibility.
While I am capable of creating high quality mechanics; without high quality presentation the game will not be able to appeal to enough people to be viable. This is why I believe that it is in the projects best interest to build up funds before returning to development.
As a second Alpha development cycle gets underway it is a good time to state the intended objectives of the cycle. The overall major goal of Alpha 2 will be to give some meaningful purpose to contracts and a greater sense of progress. The first standard release of Alpha 2 should
As a second Alpha development cycle gets underway it is a good time to state the intended objectives of the cycle. The overall major goal of Alpha 2 will be to give some meaningful purpose to contracts and a greater sense of progress.
The first standard release of Alpha 2 should be this fall, while over the summer there should be experimental releases in the experimental branch.
Warning: This might cause issues with your Career saves as the time/date format has been changed. Fixes: - Prevent infinite loop when removing deceased pilots during debriefing. - Uploading a mod to the workshop without a preview image should now still work and use a placeholder
Warning: This might cause issues with your Career saves as the time/date format has been changed.
Fixes:
- Prevent infinite loop when removing deceased pilots during debriefing.
- Uploading a mod to the workshop without a preview image should now still work and use a placeholder image.
Fixes: - When the player mech is destroyed during career mission, pressing F10 will properly end the mission again. Known Issue: - Light Amplification and Thermal Vision do not work in the zoom window. Features: - Improved bug reporting with version, map, mission, list of any mod
Fixes:
- When the player mech is destroyed during career mission, pressing F10 will properly end the mission again.
Known Issue:
- Light Amplification and Thermal Vision do not work in the zoom window.
Features:
- Improved bug reporting with version, map, mission, list of any mods used and internal unity errors.
- Thermal Vision that highlights units, default key "K".
- New Light Amplification with instant transition.
Balance:
- For Base Defense missions the base has been moved closer to the player landing zone.
Misc:
- Collision detection mode changed from discrete to continuous, to help prevent falling through world, for Spider RTV, Crusher IFV, Predator Light Tank, Dragoon Light Hover Tank, Ant MPUV and Mule cargo truck.
- Rescaled autocannons, railguns and gauss rifle models.
- Updated engine to Unity 2021.1.9f1
Fixes: - Picking up equipment while holding equipment will not lose the held equipment in mech customization. - When the home base screen opens, it will not have the options menu open. Content: - Loading screen "Peterson-Goodman Industries". Features: - You can buy equipment from
Fixes:
- Picking up equipment while holding equipment will not lose the held equipment in mech customization.
- When the home base screen opens, it will not have the options menu open.
Content:
- Loading screen "Peterson-Goodman Industries".
Features:
- You can buy equipment from the market during mech customization, only while at your home base.
- Bug reporting during missions that sends message to discord channel #bug-reporting.
Misc:
- During mech customization, you can pickup and place/drop equipment with both left and right clicks.
- Down res'ed snow textures.
The oldest and largest of the mega corporations. They sided with the loyalists during the war before the betrayal and subsequent seizing of the system capital. Peterson-Goodman Industries is an industrial powerhouse, capable of producing lower cost mechs, but generally less advan
The oldest and largest of the mega corporations. They sided with the loyalists during the war before the betrayal and subsequent seizing of the system capital.
Peterson-Goodman Industries is an industrial powerhouse, capable of producing lower cost mechs, but generally less advanced technologically. Their mechs are primarily humanoids that excel at brawling with plenty of armor, many smaller weapon hardpoints, and the ability to engage in melee combat(not yet implemented).
In terms of technology Peterson-Goodman Industries prefers traditional tried and tested weaponry like cannons and missiles. In particular they have canister autocannons and advanced short/medium ranged missile munitions.
Fixes: - Turning Radar Boosters on and off no longer keep increasing radar range. - The salvage list should properly scale for any resolution. - The duty roster screen will update the damage displayed on mechs after they get repaired. - Exiting a mission in career mode will not s
Fixes:
- Turning Radar Boosters on and off no longer keep increasing radar range.
- The salvage list should properly scale for any resolution.
- The duty roster screen will update the damage displayed on mechs after they get repaired.
- Exiting a mission in career mode will not skip the mission, but revert to before the mission was started.
- Optimization of the "death fire/smoke" effect.
- Optimization of missile trails.
Features:
- "HTAL" Health bar display for mechs with key bindings for switching.
Fixes: - Player mech will have its paint job when playing instant action missions. - Fixed an issue with vehicle self righting which could lead to flying vehicles. Content: - Laser Cannons in variants Small, Medium and Large. Features: - Field of view added to graphics options. -
Fixes:
- Player mech will have its paint job when playing instant action missions.
- Fixed an issue with vehicle self righting which could lead to flying vehicles.
Content:
- Laser Cannons in variants Small, Medium and Large.
Features:
- Field of view added to graphics options.
- Mouse axes, including scroll wheel, can be used as buttons for Input.
The development of Alpha 1 has come to an end and Alpha 2 is beginning. A summery of changes can be found at the bottom of this announcement. Modding support has been expanded along with a WIP Modding Project with an example map. The art style will be moving to retro 80s scifi in
The development of Alpha 1 has come to an end and Alpha 2 is beginning. A summery of changes can be found at the bottom of this announcement. Modding support has been expanded along with a WIP Modding Project with an example map.
The art style will be moving to retro 80s scifi in retro 90s graphics. The purpose of this change is to allow more expression in style, keeping development costs down, and allow lower end computers to easier run. Some concept art has been created, including two pirate improvised combat vehicles.
Alpha 2 will aim to improve the career mode with better contract variety, changes to the salvage system, market available during mech customization, loans system, dropships and other quality of life changes.
Warning: Old careers might not work properly if saved during contracts. Either abort current contract or start new career.
Content:
- New laser colors Light Blue, Coral, Cyan, Gold, Indigo, Lime, Magenta, Orange, Pink, Purple, Teal, Violet.
- CIWS and LCIWS can now be turned on and off.
- ECM can now be turned on and off.
- Improved weapon convergence calculation.
- New energy weapon modification "Linked Capacitor Array I", which increase the fire rate of Particle Cannons.
- Added "Linked Capacitor Array II".
- New mission type: Base Destroy
- Light AC 2cm Turret
- Light AC 5cm Turret
- Light Medium Laser Turret
- Light Small Laser Turret
- Light LRM Turret
- Light SRM Turret
- Light MRM Turret
- Added Base Destroy Mission type to contracts in Career mode.
- "Base Capture" mission type added to "Coniferous Forest 1" and "Volcanic 1" map.
- "Base Capture" and "Base Defend" missions type added to "Arctic 1", "Arctic 2", "Odia 1", and "White Stone Desert 1" maps.
- New "Turret Control Tower" model.
- Added "Auto Warehouse" building.
Features:
- Projectile weapon charging mechanic.
- Chain firing mode.
- Weapons converge to current target's range if aiming near target.
- Audio modding support.
- Equipment mode system.
- Weapon should converge to target distance if the target is players current target and player is aiming near that target.
- Universal game device input replacing joystick support.
- Improved hover vehicle movement mechanics.
- Vehicles that are flipped over should now flip themselves upright.
- Improved friendly fire checks for squad mate AI.
- Each weapon group has their own firing mode.
- Mech customization screen has total weapon damage.
- Mech customization screen has total weapon heat.
- Mech customization screen updated armor drop downs with tooltips.
- Missions types "Base Capture" and "Base Defend"
- New sky system with weather and time of day.
- "Restart Mission" button added to mission pause menu.
Balance:
- All railguns now use charging mechanic.
- Charging weapons can only explode while fully charged.
- All railguns have 100% chance to explode on destruction if fully charged.
- Reduced heat and recoil for all railguns.
- Hyper pulse lasers can firing longer before jamming.
- Mechs no long have a default starting weight.
- Light. Medium, and Heavy mechs are able to walk up steeper slopes.
- Jump jets no longer add capacity or recharge rate, but instead mechs have jump jet capacity and recharge by default.
- Retaliator's arm energy hardpoints changed from 4 slots to 5.
- Mustang's arm energy hardpoints changed from 3 slots to 4.
- Falcon Mech's right arm 4 slot ballistic hardpoint changed to 5 slot.
- Turrets now have separate sections that can be destroyed.
- Stepping on vehicles will now damage leg armor first.
- Stepping on vehicles do more damage.
- Mech reactors now supply jump jet fuel recharge.
- Jump Jet directional force is now at a 60 degrees to horizon, before was 45 degrees.
- Contract pay increases exponentially based on successful mission count.
Misc:
- Large Pulse/ER Pulse laser color change to cyan.
- Medium Pulse/ER Pulse laser color change to lime.
- Small Pulse/ER Pulse laser color change to magenta.
- Micro Pulse/ER Pulse laser color change to coral.
- Large Heavy/ER Heavy laser color change to purple.
- Medium Heavy/ER Heavy laser color change to orange.
- Small Heavy/ER Heavy laser color change to teal.
- Micro Heavy/ER Heavy laser color change to pink.
- Large hyper pulse laser color change to indigo.
- Medium hyper pulse laser color change to gold.
- Small hyper pulse laser color change to light blue.
- Micro hyper pulse laser color change to violet.
- Reduced volume of "FireMissile3" audio clip which is used by LRMs.
- All large laser firing sound volume +10%, pitch -10%.
- All small laser firing sound volume -5%, pitch +10%.
- All micro laser firing sound volume -10%, pitch +20%.
- Center screen weapon group indicators now also show if inside effective range.
- Code maintenance on mech code.
- Rearranged weapon info on HUD.
- Updated Unity engine to 2020.1.6.
- Anything that goes 2k meters above the map will automatically die.
- Add sound clip for objectives updated.
- Changed objectives text for Base Destroy missions to clarify mechanics.
Modding:
- WIP modding project
- Added support for loading AssetBundles of Unity Scenes.
- Added support for loading AssetBundles of Beam, Weapon Models, Projectiles, Trails, Turrets and Building prefabs.
Fixes: - Fixed issue where pilots and mechs on the duty roster would not come with you on missions in career mode.
Fixes:
- Fixed issue where pilots and mechs on the duty roster would not come with you on missions in career mode.
Fixes: - In career mode mechs will properly keep the damage from missions again. - Fixed many of the skies to not conflict with the old and new systems, so only the new sky system shows up on maps. - Mechs with a destroyed leg will not be able to walk backwards. Content: - WIP mo
Fixes:
- In career mode mechs will properly keep the damage from missions again.
- Fixed many of the skies to not conflict with the old and new systems, so only the new sky system shows up on maps.
- Mechs with a destroyed leg will not be able to walk backwards.
Content:
- WIP modding project: https://github.com/McShooterz/MechMercCompanyModding
Warning: Post Mission data from older saves will not be correct. Fixes: - Sky and weather effects replaced. Features: - New sky system with weather and time of day. - "Restart Mission" button added to mission pause menu. Balance: - Jump Jet directional force is now at a 60 degree
Warning: Post Mission data from older saves will not be correct.
Fixes:
- Sky and weather effects replaced.
Features:
- New sky system with weather and time of day.
- "Restart Mission" button added to mission pause menu.
Balance:
- Jump Jet directional force is now at a 60 degrees to horizon, before was 45 degrees.
- Contract pay increases exponentially based on successful mission count.
The first content update is here. A new map, mission type and 6 hover vehicles have been added along with many smaller changes like 2 new artillery missiles and charge cycle lasers. Fixes: - Fixed performance issue with "White Stone Desert 1". - Fixed convoy spawn points for conv

The first content update is here. A new map, mission type and 6 hover vehicles have been added along with many smaller changes like 2 new artillery missiles and charge cycle lasers.
Fixes:
- Fixed performance issue with "White Stone Desert 1".
- Fixed convoy spawn points for convoy destroy mission on "White Stone Desert 1" map.
- Fixed tier 11 kill bounty value.
- AI should now take jamming into account and not jam their weapons.
- AI should now properly use the Burst Autocannons and avoid jamming.
Content:
- New map "White Stone Desert".
- Dragoon light hover tank.
- Pitbull medium hover tank.
- Ghost medium stealth hover tank.
- Golem heavy hover tank.
- Scorpion heavy hover tank.
- Titan assault hover tank.
- "Gyro Update I" equipment item that reduces recoil.
- Added new loading screen image.
- Reconnaissance mission type added to map "White Stone Desert 1".
- Reconnaissance mission type added to map "Coniferous Forest 1".
- Reconnaissance mission type added to map "Martian 1".
- Reconnaissance mission type added to map "Arctic 1".
- Reconnaissance mission type added to map "Arctic 2".
- Reconnaissance mission type added to map "Odia 1".
- Reconnaissance mission type added to map "Volcanic 1".
- Cluster bomb tactical artillery missile ammo that works in the TAML.
- MIRV tactical artillery missile ammo that works in the TAML.
- Cycle Charge Lasers in variants micro, Small, Medium and Large.
- Added Logos for Darcova Dynamic Industries, Hagimoto Technologies, Peterson-Goodman Industries.
- Add 100 generic logos for player company.
Features:
- Hover vehicle movement system.
- Assassination mission now have optional objectives to search nav points for the target.
- Added objective "Break contact with enemy forces for 120 seconds" to Assassination and Convoy Destroy missions.
- Added "addreputation" command to command console.
- Added "addinfamy" command to command console.
- Reconnaissance mission type.
- Multi-stage projectiles
- Charging lasers mechanics
- Confirmation window for finishing a mission.
- Confirmation window for selling mechs.
- Improved destroyed enemy fire/smoke effect.
- Hover visual effect for hover vehicles.
Balance:
- Missiles no longer explode at max range, but instead their engines turn off, guidance systems disabled, and they fall to the ground under the force of gravity.
- RACs jamming does not decay while the weapon is firing, but decays faster when stopped firing.
- Small lasers do more damage, but fire slower and keep the same DPS.
Misc:
- Disabled minimap texture on radar.
- Added arrow on radar that points in direction of legs.
- Cockpit glass temporarily disabled.
- Mission pay now multiplied by difficulty tier multiplier.
- Doors and terminals in the career mode screens interact instantly and hovering over doors will open them.
- Updated Engine to Unity 2019.4.2f1


An Experimental branch for the game has been created, and is publicly available. The purpose of an experimental branch is a place for content and features to be created quickly before testing and merging changes back into the default branch. An experimental branch by its very nat
An Experimental branch for the game has been created, and is publicly available. The purpose of an experimental branch is a place for content and features to be created quickly before testing and merging changes back into the default branch. An experimental branch by its very nature is less stable and more buggy, so you should only play the experimental branch if you are okay with broken unfinished features and occasional crashes.
The current biggest change in the experimental branch is the addition of 6 hover tanks.
See the change log for information about what is in the experimental branch:
https://steamcommunity.com/app/984610/discussions/0/1635291505037441859/
To change your version to the experimental branch:
Version 0.13.0 marks an important milestone in development, Erigo VIP Rescue mission is a scripted mission that uses a modular framework that can be used for creating complex story missions.
Version 0.13.0 marks an important milestone in development, Erigo VIP Rescue mission is a scripted mission that uses a modular framework that can be used for creating complex story missions.
Indiegogo Campaign For those that want to play the career mode before going into early access you can help back this game on Indiegogo. Additional tiers are also available with perks that allow you to leave your mark on the game.
For those that want to play the career mode before going into early access you can help back this game on Indiegogo. Additional tiers are also available with perks that allow you to leave your mark on the game.