Patch Notes for September 6
Changed some alien textures, roaches may no longer open doors.

Developer posts and news about this game.

Changed some alien textures, roaches may no longer open doors.

September Overhaul As many of you all know, I've been working on Spacefarers! for a few years now. Fortunately, because it is not very popular, it means I can take my time and work on this at my own pace. Remember, that the team working on this game is a single man. All music, gr

Good evening. The intro quest for the game is changed. This comes with new content, items, and achievements. If you played the old intro quest and want to try the new one, go to %AppData%/Local/Spacefarers and delete or move the save and inventory files. I apologize for the incon

Good evening all! A massive content update has dropped for Spacefarers! Stay tuned for the sequel to this update in late December. Notable changes: - Much larger planets - Planets save along with all aliens and furniture - Major changes to world generation - Generated structures

One Week's Update - 20 OCT 2019 Good afternoon all, Today, Spacefarers! has received a massive content update. I wanted to see how much I could change the game to make it better within a week's timeframe. Below is a summary of the major changes: - Brand new music to replace the o

Last night, I dropped a brief update tweaking the introductory quest to make it more hectic but also easier. I also added an item, the bedroll, which allows the player to sleep to regain health while exploring a planet. But more features are already in the works, to include: Purp

With the release of Spacefarers! officially on Steam, I am officially done working on it, right? No more updates, no new content, quests, achievements? Of course not! While the game has formally been released, I still have much work to do in order to improve it. Right now, my pri

I am very excited to be bringing Spacefarers! to Steam. This project was originally released for Android on the Google Play Store back in June, and has changed very much over the months. Developing this game has been a very unique experience that I have and continue to enjoy. As