Grimm & Tonic: Aperitif

Spritewrench

Released
Jan 31, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    A New Game from Spritewrench

    Hey There! Excited to share that the demo for my next project is live! Chasing after her assailant, Tashia discovers a bustling market, hidden under a sprawling cotton tree, the Halfway Market. Quickly realizing that she has lost much more than a cell phone. Tashia is distraught

  2. Developer post

    Version 1.0.4 - ... Minor Infestation

    Hi Everyone, Addressed even more bugs & issues with the previous version of the game. See below for the details: Fixed some inconsistencies with loading saved games Addressed another show-stopping bug on Episode 3 - Elevator scene (Thanks @DJ Archangel) Addressed some jumbled

  3. Developer post

    Version 1.0.3 - Squashing a few Bugs!

    Hi Everyone, Addressed some small bugs & issues with the previous version of the game. See below for the details: Steam overlay fix - Achievements pop-ups are back! Reduced time it takes to return to the home screen after completing an episode Addressed a show-stopping bug on

  4. Developer post

    Version 1.0.1 - Hot Fix

    Hi Everyone, It's been reported that achievement pop-ups were causing an issue. For the time being, they've (the pop-ups) has been disabled in episodes. Instead, a success sound is played and the achievement is added to your steam account, once certain criteria are met.

  5. Developer post

    Grimm & Tonic: Aperitif

    Hi Everyone! This is it! We've crossed the rubicon! This project has taken longer than expected and has changed immensely over the course of its development, but I remain proud of this little story. Special thanks to the multi-headed Quality Assurance team, who sometimes responds

  6. Developer post

    Pivot

    Hi Everyone! I know it has been a while ... but I've been reviewing the state of the game, the feedback I've been getting as a well as the expected return for the project. And unfortunately, we've reached a pivot point. Grimm & Tonic and its characters have been with me for o

  7. Developer post

    Tony Robin's Said ...

    Hello Everyone! Another day. Another dollar spent on the altar of commercialized optimism! Progress continues to be made on Episode 3. See below the current estimates: Art: 62.5% Writing: 100% Proof Reading: 25% Code: 0% The good work continues! In the meantime check out the desi

  8. Developer post

    #14 - Grey Days

    Hello Everyone! Currently still alive and hope that you all can say the same! Progress continues to be made on Episode 3. See below the current estimates: Art: 37.5% Writing: 100% Proof Reading: 25% Code: 0% I know you all are waiting for the next exciting episode but some more e

  9. Developer post

    #13 - Shaken, not Stirred

    Update #13 - Shaken, not Stirred Hello Everyone! The previous update introduced a bunch of bugs and Episode 2 wasn't playable at all. Build 0.2.0.1 should address them. See the patch notes below: 0.2.0.1 Fix a few typos in Episode 2 Differentiated the 'Summon' button in the grimo

  10. Developer post

    #12 - Straight Up

    Hello Everyone! I'm extremely happy to announce build 0.1.6.0 is now LIVE ! And with it so is Episode 2: Straight Up ! You return to your new job at the premiere local shady hole-in-the-wall, DEAD-END. Saul is missing, and it's your job to open the bar without him. Maybe one of t

  11. Developer post

    #11 - Hey there, barkeep!

    Hello Everyone! I'm extremely happy to announce build 0.1.5.0 is now LIVE ! See the list of changes below: Implemented new 'branching routes' paradigm in place of the previous 'circular flag check' system. Updated Grimoire with shiny new pictures and descriptions Increased text s

  12. Developer post

    #10 - Progress

    Hello Everyone! So the updated Grimoire is 90% done! See it in action below: Additionally, the writing of Episode 2 has been finally been completed. Expect the revamp of Episode 1 within the next week and Episode 2 to be released shortly thereafter. Phew! Feels good, and now back

  13. Developer post

    #9 - Grind

    Hello Everyone! Confirming that everyone is alive (mostly) and well! Just letting everyone know that the Spritewrench team is currently working on Episode 1 revamp AND Episode 2. The editorial team has been hard at work addressing grammar issues and making writing suggestions, an

  14. Developer post

    #8 - Happy New Year

    Happy New Year Everyone! I'd like to welcome all the new players who would have purchased the game over the holidays. Hope 2019 finds you in good spirits and health. First off, I'd like the Yogcast crew for letting Grimm & Tonic be a part of the Jingle Jam 2018. It's hearteni

  15. Developer post

    #7 Happy Holidays!

    Build v0.1.4.4 is now live! This update includes: Continued Grammar fixing (tell me if I missed anything ...) Added some more drink hints (to be expanded on further ...) Shortened dialogue sequence with Wolfgang Konrad Removed debug code that enabled Usha being completely skipped

  16. Developer post

    #6 - Quick Fix

    Build v0.1.4.3 is now live! This update includes: Critical fix for a bug that caused the story to halt Hello Everyone! This week's update adds a fix that was introduced in the last update! Apologies that it took so long to find. As an additional note please delete the following f

  17. Developer post

    #5 - Bad End

    Build v0.1.4 is now live! This update includes: Added 3 more possible endings to Episode 1 Hello Everyone! This week's update adds a couple more endings to Episode 1. Bringing the total number of endings up to 5 (1 Good ending and 4 Bad endings) I encourage you all to attempt to

  18. Developer post

    #4 - Back in the Saddle

    Build v0.1.3 is now live! This update includes: - Grammar fixing - Removed Debug code - Disabled close when pressing 'esc' - Grimmoire remember the last page you were on - Previously selected choices are highlighted - Added unlockable side story: "Dude, Where's My Licence?" This

  19. Developer post

    #3 - Not Dead.... Merely Inconvenienced

    It's been two weeks since the last update and apologize for the radio silence. I recently moved and despite my planning things out to the best of my ability, stuff still ended up being a mess. Writing progress has been slow, as by nature I tend to adopt a more exploratory style.

  20. Developer post

    #2 - Development Continues ...

    Another week has passed and development of Episode 2 (as well as the B-Sides) continues. Unfortunately, I was unable to deploy an update with the second unlockable side story this week due to some unforeseen circumstances, which I expect to carry into next week. So don't expect a