SNKRX

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Released
May 17, 2021
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Rewrite Update Cancelled

    Hello everyone! Unfortunately, I have decided to cancel SNKRX's rewrite update that was promised about a year ago . From now on the game will remain in the state it is now and I'll move on to other projects. I understand that many people have been patiently waiting for the update

  2. Developer post

    Maintenance Update #3

    Changes Increased cryomancer's area of effect by 50% Increased bane's void rift's size by 50% Beastmaster now has 10% crit chance by default Magician's Lv.3 effect is now "+50% attack speed every 12 seconds for 6 seconds" The fairy will no longer buff non-attacking units Awakenin

  3. Developer post

    Maintenance Update #2

    Fixed a bug where NG+5 difficulty would go down to NG+4 after looping Shop level can now be reduced by 1 for 10 gold with right-click Capped enemy movement speed after level 150 Added a run timer option, note that the timer will be off for saved runs that started before this patc

  4. Developer post

    Maintenance Update #1

    As mentioned in previous updates, from now on until the stat update is ready these weekly patches will be smaller than they have been so far. Bug fixes Fixed several blue screen crashes due to broken looping state Fixed a bug where double clicking the loop button would lead to br

  5. Developer post

    Loop Update

    This update features a looping/endless mode, 20 new items, reworked conjurer class, rebalanced healers & psykers, and lots of QoL features and bug fixes. Looping/endless mode Continue the current run upon beating the game Play on levels of increasing difficulty above 25 until

  6. Developer post

    Orb Update

    This update features the game's mobile ports, healer and psyker reworks, 9 new items, 1 new class, and lots of balance and QoL changes. Mobile Ports The game has been ported to mobile and it's now available on: Google Play: App Store: It has been ported very quickly by David Khac

  7. Developer post

    Item Update

    This update adds a new item levelling system, reworks all items and adds 27 new ones, as well as some rebalancing and lots of bug fixes. Item Levelling Most items can be now levelled up to Lv.3 in increments of 5 gold per XP: Lv.1 -> Lv.2 cost: 2 XP = 10 gold Lv.2 -> Lv.3 c

  8. Developer post

    Mercenary Update

    This update adds 1 new class, 5 new units, implements a new shop leveling system, a few QoL features and lots of bug fixes. Mercenaries Added the mercenary class: Show details Mercenaries (2, 4): +10/20% chance for enemies to drop gold on death Added 5 new mercenary units: Show d

  9. Developer post

    Sorcerer Update

    This update adds 1 new class, 8 new units, implements several balance changes, a few QoL features and tons of bug fixes. Sorcerers Added the sorcerer class: Show details Sorcerers (2, 4, 6): sorcerers repeat their attacks once every 4/3/2 attacks Added 7 new sorcerer units: Show

  10. Developer post

    Quality of Life Update

    This update implements many often requested QoL features, mostly buffs underused classes/units, and fixes a few bugs and crashes. Quality of Life Auto save: runs are now automatically saved. If you quit the game or it crashes for any reason, when you come back you will be able to

  11. Developer post

    Balance Update

    This balance update fixes a few bugs, buffs and nerfs a few units and classes, and overall makes the game more consistent difficulty wise. Unit, class and passive changes Lich: doubled projectile speed Highlander: doubled attack area Cannoneer: Lv.3 effect now repeats 7 times (fr

  12. Developer post

    Save system update

    I've pushed an update that changes the game's save system. This is intended to fix any outstanding issues with save files, such as errors like "engine/external/binser.lua:471: C:/Users/username/AppData/Roaming/SNKRX/state: No such file or directory" and others. This also makes th

  13. Developer post

    "No such file or directory" bug fix

    I just pushed an update that should fix a problem that said something like "engine/external/binser.lua:539: C:/Users/UserName/AppData/Roaming/SNKRX/state: No such file or directory". This affected most players who tried to run the game for the first time. Sorry about this and I h

  14. Developer post

    Enemy HP fix

    Fixed a bug where sometimes enemy HP could go above it's maximum allowed value and make an enemy immortal.

  15. Developer post

    Achievements Fix

    Two achievements weren't being unlocked upon completion: "Level 3 - Win with a full set of level 3 units" "Level 2 - Win with a full set of level 2 units" I've now pushed a build that fixes this issue.

  16. Developer post

    Small patch for DPI scaling issues

    Hi! Some users are having problems with the game's window starting way bigger than it should be. This is due to DPI scaling settings, and unfortunately right now I don't have a way of detecting whether a user has DPI scaling enabled or not. Due to this I've added a hotkey (K) tha