Backworlds patch 1.2.2
- Fixed an issue that would sometimes prevent the worldmap from functioning (thanks A Crisp Morning for finding this!)

Developer posts and news about this game.

- Fixed an issue that would sometimes prevent the worldmap from functioning (thanks A Crisp Morning for finding this!)

- Disabled the use of debug keys to skip certain puzzles (thanks fordremat for finding this!)

Added several resolution options to the video menu Added rumble support for gamepads Improved navigation of pause menu when using gamepads Worldmap now colors each region of the world Menu pages always scroll in and out Various level design and art issues fixed, mostly relating t

We have been quiet for quite some time here, in part because things have been running smoothly but mostly because we have been busy working on a version of Backworlds for the Nintendo Switch! While Backworlds started as a PC game, we think it is a natural fit for the Switch and w

Prevented game from crashing if certain keys on non-english keyboard layouts were pressed (thanks Gen for finding this!) Made sure doublesize mode setting is saved and restored properly Adjusted physics in one level with dubious collision response

Adjusted scripts in one of the levels to prevent the possibility of getting it into an unsolvable state Screen borders when using the 'freeze' functionality now display properly Fixed bug that could break rendering if entering the video options menu without changing anything Made