Released
Feb 14, 2026
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Patch #2 is here!

    Howdy y'all! Just Summer here with a small update - Final Kaiden was a wee bit too hard, so I nerfed him. - Less health overall, by about 20% - Generally, less eyes fire, except when he's right about to die - He'll enter "burst mode" less overall (but he'll still do it!) - Fixed

  2. Developer post

    Patch #1 is out!

    Howdy players! The big thing I fixed was an issue where you could beat the Final Boss faster than you should have , skipping some dialog in the process. D'oh! It's been fixed, however. :D Additionally, I updated the credits to pay a dedication to someone who deserved it. As a not

  3. Developer post

    ACK, owning up to a mistake I made with your save file..

    I'm a small indie dev; I made a mistake. @_@ If you had a save between Feb 14th and today, you might have noticed it vanished if it was in Save Slot 1. That was because I accidently left saved data on there from when I was debugging the final boss of the game; which should have b

  4. Developer post
  5. Developer post

    Mercenary Leto is OUT NOW - 35% OFF!

    Today I release a game that I've worked on for 13 years . I started in the Summer of 2012, fresh out of college and an itch to create... something. And here we are. :) A big thanks to my gamedev community, my beta testers, my musicians, my artists, my best friend, and my husband

  6. Developer post
  7. Developer post

    January Early Access Build Out Now!

    40 days until release! New content - The final level was cut in half and completely redone, from the ground up! Kaiden's AI got an overhaul - he'll go into his ceiling slam attack more, better tuned, won't glitch out in certain phases, etc Final dragon boss had her AI and artwork

  8. Developer post

    Release Date - Feb 14th, 2026!!!

    That's it. A good date for a game that is nothing but a labor of love, after 13+ years of tinkering with it. I'll have one more alpha build for people to test, and then probably ship it in February of next year. :) Thank you all, for waiting on me. I'm excited for you to play it!

  9. Developer post

    October Update!

    We're getting there! The big thing these past few weeks was hooking up Steamdeck support for the game, in terms of button prompts and making sure UI elements didn't go missing. The other big bug I fixed was Leto being able to run around in cutscenes - put some jank code to make s

  10. Developer post

    Small August Update

    Mostly wanted to package up a small bucket of bugfixes, as a cutscene that started on the worldmap wasn't playing and that justified a half-month build. Got that fixed, yay! (❁´◡`❁) Button prompts are a taddd smaller, too. 😅 Reworked the cutscene after Kaiden's ship! The caves b

  11. Developer post

    August Update!

    New Content Steam Achievements all have artwork! Button prompts will get bigger if the camera is pulled back (They are too big at times, even) Added artwork when you get the Charge Boots Issac has a few new portraits when he's moaning about life Made the lava level a bit less mea

  12. Developer post

    Update: First round of feedback from testers!

    New content - Steam Achievements! Added for entering every new level, collecting all the seedings for Kiki and Melody, AND for feeding Alma all the carrots. Credits have the names of more playtesters, thank you! Bugs that were fixed Added cameras to the Juggernaut level Fixed cam

  13. Developer post

    Quick Patch for Level 3!

    Quick Patch Note - fixed a bug where if you spawned in the middle of the level, the camera would glitch out. It was happening on the Molten Toxics and I needed to fix that! Thank you for the bug report, you know who you are!! 🐲🍪 Remember - the best way to leave me bug reports/f

  14. Developer post

    Summer Update 2025

    🌈🏳️‍🌈 Howdy y'all! A happy early pride month - let's get to it! 🌈🏳️‍🌈 First off.... I NEED TESTERS! Wanting to ship this by the end of the year. :) Either poke me on my Bluesky or on my Discord for details. Anyway, lots of final boss updates and fixes for this build! Better

  15. Developer post

    Spring 2025 Update!

    For starters - the FREE demo got updated! Tell your friends! Level 2, the caves - got a slight rework, enemies were fixed or tweaked as well Added to the intro - I show the player how to duck and charge their weapon! Leto dashing got cleaned up! There is a new dust effect for it,

  16. Developer post

    Updated the Demo!

    Just got done with a convention and wanted to upload the build here to Steam. :) Hope you enjoy! It's got a more streamlined first level that I've put a ton of time into! I'm on BlueSky now, too! ~Summer

  17. Developer post

    Winter Update!

    After a round of playtesting and feedback, I made some big changes to the plot to setup Kaiden as the big bad much more early! You'll see him in the lava fields, for starters! Also, Issac will yell at you on Valuna, because he stowed away on Scylla's shuttle! Oh, and Scylla leave

  18. Developer post

    November Update is HERE!

    Howdy y'all! It's a small update, but wanted to keep in the groove of more regular updates as we prepare for final release and/or publisher shopping. :) Lava level got a glowup . Say hello to the Molten Toxins! Added this new friend . Also messed with this level a bunch, too! Scy

  19. Developer post

    September 2024 Update is HERE!

    Trying to keep into the swing of things, so have another update! Biggest thing was the entire Music Controller was rewritten. It shouldn't skip anymore. If there is a section not playing music, let me know and I'll be sure to fix it. This also fixed the "start loud then set to th

  20. Developer post

    Sept 2024 Update!

    Tiny update coming! Thinking next week, on September 20th!