Burden of Command™

Green Tree Games LLC

Released
Apr 8, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    Release 1.1.15 (bug fixes)

    Bugs “Duplicate unit detected” (Luke) - this new error check would mis-report a bug for the player character if there was an acting version of it present. (e.g. The player character was Out of Action). Cottonbalers Anzio 2 had annoying very frequent soft error: “non overlapping v

  2. Developer post

    Update 1.1.14

    Bugs Delayed artillery crash (Luke)- If a barrage was delayed till the next turn (common), it would crash the game at the end of the barrage. Duplicate units being created if a core combat unit was fully destroyed (Luke) - root cause of above. Fully destroyed was rare since norma

  3. Developer post

    Full Release 1.11 - misc armor, QOL, other minor features plus bug fixes

    Features Prep for next campaign ;-) ‘Side’ of tanks is now wider than before (Patrick, Luke) - reflecting more accurately both reality and the “Panzer War” rules we base our armor system on. This should making getting side shots on enemy armor easier. Of course that cuts both way

  4. Developer post

    Minor Update 1.1.10

    Features Dedicated UK infantry (not para) company (Luke) Flame tank now has dedicated animation (Sergey, Alan, Luke) Smgs and sten guns now have dedicated sfx (Chris, Luke) -before they were using generic MG. AT Guns now no longer have any movement capacity (Henk, Luke) -the tear

  5. Developer post

    Minor Patch 1.1.8

    Features AT Guns now no longer have any movement capacity (Henk, Luke) -at the time scale of Burden there is not enough time to gear up and move such weapons. Yes some day we need trucks and jeeps towing :-) Bugs Crash: “Too many values to unpack” (Luke)- related to unusual state

  6. Developer post

    Full 1.1.7 - minor.

    - Scenario: Les Vosges (scenario 16) - game would freeze under rare scripting conditions.

  7. Developer post

    Hot Patch SR1.1.6

    Cottonbaler start campaigns (e.g. “Italy Start”, “Morocco Start”) crash -when begun under SR1.1.5 with message: 'MasterReleaseConfig' object has no attribute 'italy_start'

  8. Developer post

    hot patch: SR1.1.5

    Bug in recent SR1.1.4: -crash when loading save game: "cannot access local variable 'cam_descrip' where it is not associated with a value" Be sure to exit steam and restart to get 1.1.5 to update.

  9. Developer post

    Full Release 1.1.4

    Features QOL IMPROVEMENT: spurious too fast mouse clicks or key strokes in Interactive Fiction Ignored (Luke) - a repeated QOL complaint has been that sometimes folks inadvertently double click (or double keystroke)when doing interactive fiction and therefore miss a screen. A del

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    Get the Full Burden Bundle ... 30% off!

    Get The Full Burden Bundle -- 30% off! 🫡 Base Game - US Cottonbalers! 60+ hours! 🫡 Three Nations DLC - US, UK Paras; German mechanized; French Civilian.

  12. Developer post

    Minor Release 1.1.3

    Features More explicit iconic signaling that vehicle is in motion (Luke) - the rotating wheel now besides tracks animation.I.e. Vehicle might be stationary in hex but is still in state of moving (hard to hit but can’t fire back). Bugs “Follow me” could lead subsequently to assaul

  13. Developer post

    Version 1.1.2

    C06 - Streets of Casablanca: Issue with variables involving officer death fixed. (Allen) 3n - Steel Rain: Fixed issue with Artillery firing again before completing barrage. (Allen) C02 - Red Beach:Bad Start (Luke) - sometimes the game would act like the player was starting a fres

  14. Developer post

    Full Release 1.1.1

    3n Meyers Hill - Reminded players that bazookas are attached to their leaders. (Allen) 3n Benouville - Reminded players that PIATs are attached to their leaders. (Allen) 3n Benouville - Reminded players that their squads are below strength. (Allen) Updated version to 1.1 from 1.0

  15. Developer post

    Hot Patch 1.0.111

    Bad dog! Opps BAD BARK!!! More seriously bark fix that was getting a few folks in Pegasus Bridge: - Pegasus bridge: Crash due to a lack of a parenthesis in a bark. (Allen) - Pegasus Bridge: Issue with flower gathering adjusted. (Allen)

  16. Developer post

    Three Nations DLC released! $5! Broadcast Video by DiplexHeated.

    This $5 DLC lets you lead UK and US paratroopers, a German mechanized assault and even a French mother balancing helping the Resistance with the safety of her family. More details, two minute trailer, and watch noted YouTuber DiplexHeated try his hand at that mechanized German as

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    AI 2.0

    Free Retroactive AI Brain refit (if you dare ;-) )! Cottonbalers difficulty interface now has a checkbox. The mouse over explains why it is optional: Specific AI Improvements Better use of terrain when dealing with enemy fire - AI will use cover (any level) where it can when deal

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