The Unfolding Engine: Paint a Game

64kBARCHboi

Released
Dec 3, 2018
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Got funded

    Hey everyone, so just addressing the good news in that the reason for the silence of Unfolding has been due to me having my own game Feral Scape funded which I'm wanting to update the early access in a fortnight for you to wishlist if it interests you. I'm hoping too that once I

  2. Developer post

    Mesh Animations thoughts on that and, Making a Doll

    Meshes can now be animated Placed down meshes can be assigned an animation When moving from one cell to another if the player is stuck within a cell they will teleport to the outside of the static freeing them. Fixing a long time issue with unfolding lol Volume is now more accura

  3. Developer post

    Mesh Placer + New Inventory Style

    Added in the Mesh bone creator which later on will be a skeletal animator. Going to be working on this full time, will be making a game I'll pitch to publishers later on. changed inventory to a different style, has cooldowns now based on the items weight Fixed Items not loading t

  4. Developer post

    Unfolding Optimisation

    Video has stuff that's upcoming Unfolding Engine: I've made it more optimized and intuitive. It's a pleasure to see how this enhancement affects the game. Performance Boost: A serious leap forward! The engine is way faster now, even up to 16 times more FPS in certain areas. This

  5. Developer post

    Weapon Maker, Custom Themes, Rulers and Flag Viewer Build

    Hello, Barchboi here As always, the idea of Unfolding Engine is to find new ways of making it easier for the ordinary gamer to express the games they want to make no matter the skill level. Working out new ways to make that experience as accessible for everyone. The new weapon ma

  6. Developer post

    Resizeable Windowed Mode, Realtime Text Inputs Update

    Sorry for the wait everyone. I've been working hard on the new features. One popular request was the windowed mode feature that allows you the resize Unfolding in windowed mode. This feature is immediately noticeable when you launch Unfolding as it now corrects itself to be the s

  7. Developer post

    Scripting Language Nodes, 200% Gui Size increase, Item manipulation now in place

    - Having items that are too heavy for the player now causes the player to become more and more encumbered - Items now can use dialogues and be right clicked - Item quantities can now be split by holding ctr - Items can now specify how many of an object you want to destroy by righ

  8. Developer post

    Simply Incremental, More usable incremental mechanics, patched crafting, water

    The Future I have been conducting one on one dm interviews with various fans on the discord about what they like / dislike and how they feel about the direction of Unfolding. What I've learned so far is that there are many processes in Unfolding that feel clunky and unintuive tha

  9. Developer post

    Dynamic Actions update, you can now create scripted events

    Dynamic Actions - Added dynamic actions that allows you to set immersive reactive effects to the statics - Added conditions to the dynamic actions that trigger how they trigger Menubar and Gui - Added many editmode hotkeys ie Ctr + 1-5 selects landscape tools other hotkeys are in

  10. Developer post

    The Rotating Statics Update + More Stable Build

    ------------------- Main feature is now you can add extra properties in your game by middle clicking a static in the static brush mode. After you place down a static middle click the static and you should get a window pop up that will allow you to add new properties. ------------

  11. Developer post

    Manual + Project Management Update

    Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. Unfolding now has a

  12. Developer post

    Manual + Project Management Update

    Unfolding finally has a manual inside of it. If you click help in the menubar you will now get a link taking you to the current build of the manual. This is the first draft so I have done the areas people struggle. I intend to fill out the rest of the manual. Unfolding now has a

  13. Developer post

    Now can export your standalone games in Unfolding

    You can now export your games to standalone. In the brushes tabs on the far right you will have the option to export your games module to third party websites such as Itch.io or Steam. Uses won't even need to have Unfolding Engine installed. Music that is playing from one cell to

  14. Developer post

    Upcoming features: The Game Exporter

    Hello, proud to announce with the upcoming update the Unfolding Engine will becoming out of alpha version and into beta. For many people the words alpha and beta are just stages of development, but for the Unfolding Engine community this means that the template of what the engine

  15. Developer post

    Build 1200 // GUI overhaul, topdown mode, you can now change the cell size...

    This build is a complete rewrite of certain features and I need alot of help catching all of the bugs. Improved Dialogue Maker New font has been added in allowing it to be easier to read All Gui's have been remade to support higher resolutions screens instead of being bounded by

  16. Developer post

    Upcoming features: Change Cell Size, New Dialogue and new Resolution

    Since its been 5 months since the last release I thought I would explain what Ive been making and why its been a while since the update You will soon be able to change the cell sizes of you cell to have skinny or huge cells. As well as this the dialogue maker is now bigger and wi

  17. Developer post

    Build 971 // Incremental Maker works with Items, Grayboxing, and Static Menu

    This build is focused on giving more features to the incremental maker and making specifically work with items. You can now specify how the incremental maker interacts with items. For example does an option cost items to produce. Or how about the instead of the incremental maker

  18. Developer post

    Build 761 is now up! NPC addition update

    Build 761: Proud to say this is a big one! Features added into the Unfolding Engine + Stats are now in place and influce character (ie agility makes the player jump higher, speed run faster) + Guns can be equipped in Invertory and equipped by pressing the 1-4 keys] + Bullets stay

  19. Developer post

    Build614 is now up! Now you can make weapons!

    +This build contains the weapon maker if you click on the menu bar and select the weapon you can add in your own weapon. +it also contains 5 generators that allows you to quickly see the different combinations that can be made. +you can select a variety of projectiles as well as

  20. Developer post

    Build565 is now up! (Lights are Fixed as well as a gun prototype?)

    Hello and welcome to Build 565 of the Unfolding Engine, with this release I’ll tell you what has been added in this build. + We have some window fixes to show you as well as a the prototype combat system but first we will talk about Lights + Lights are now fixed and can now be co