Update 1.3.8
Hi everybody! 80+ achievements in this update, most of them are not repeated with ingame ones. Have fun!

Developer posts and news about this game.

Hi everybody! 80+ achievements in this update, most of them are not repeated with ingame ones. Have fun!

Hi there, a few crucial fixes: GENERAL - fixed a few description typos. RUPTURE - fixed a bug where no enemies would spawn for the entire duration STARFALL - fixed a bug when Pulsar projectiles would stuck and not fly forward.

Hi all! Some minor fixes: AWAKENING - Fixed, non full descriptions of some Omen figures («Ancient»); - Fixed, icon-hints popup based on changed descriptions; - Changed, max amount of Omen figures needed to be destroyed on higher difficulties is reduced by 20-25%. MECHANICO - Fixe

Hi all. Random fixes and new stuff: COMMON - changed, spec-cell icons made more apparent, the icon itself redone. - changed, cells that are avaliable for placement of a currently selected figure is animated and made more vibrant. - fixed, Tutorial descriptions is optimized to it'

Hi all! Average update, mostly based around pvp mode +some minor overall optimizations. EXCAVATION - added, now you get a few material points for every 2+ figures of same color in completed formation - added, vfx of managing the production order amounts - added, background now ch

Hi all. A moderate-size update here. GENERAL - added, additional vfx upon formations completion - changed, core structure of the game, now it should load faster and require less memory - changed, transition between missions and menus - changed, the general font - changed, few des

Hi all. A few bugs fixed and Memory , Mechanico & Signal missions now have a help tab with a brief description of rules with some visual aid (just like Excavation mission). See ya.

Hi all. We see that someone still plays Adva-lines (even there are no feedback whatsoever :( ) so we will procceed with some updates :). General Lots of minor UI fixes and changes in all mission types (text alignment and stuff). 2-player missions - fixed, score labels where not h

Hi everyone. A tiny, mostly ui update. «VIP» - fixed, poisitioning of some mode-specific icons - changed, cost of all spec-ops reduced by 25% - changed, VIP's path algorithm was redone, now he will move in more linear fashion, without lurking in the corners or at the edges of the

Hi everyone. A bit more refreshed stuff. «VIP» - changed, next 3 cells where VIP is moving now highlighted by colored arrows instead of foot icons - changed, mode-specific UI was chaged a bit, with redundant background stripped off «Virus» - changed, mode-specific UI was chaged a

Hi there! Here some new stuff! General - changed, in turn-based modes Drop cells made darker to be more distinctive from the main game board cells - changed, most of backgrounds in turn-based mode where altered to be less distinct and more dark - changed, arsenal tab icon - chang

Hi everybody! Some "refreshment" has arrived. Common stuff - changed, smoothed the transitional effect between missions and main menu «Rupture» - fixed, crucial bug that upon mission success in Campaign it sends to another iteration (like in Fast game) instead of campaign menu «G

Hi everyone. Some more stuff for arcade game modes. Preserve - changed, all backgrounds where a bit blured and desaturated to bring focus to the foreground Rupture - added, icons of milestones for ship's upgrades (upgrades screen) - added, icons of abilities on parameter bars - a

Hi all! More cosmetics and small bugfixes. VIP - fixed, VIP figure was appearing invisible on the game board. Starfall - changed, background is blurred and desatured to bring more focus to ingame stuff. Rupture - changed, size of the starship; - added, custom animation of paramet

Hi everyone! A small, mostly cosmetic update. «Tutorial» mission — fixed, first line of training figures where placed invisible on the board «Genesis» — fixed, construction tab wasn't removed on mission exit while in building mode «Rupture» — changed, UI changes to upgrade &

Hi folks! Common stuff — Rupture missions can now be played in difficulty proggression mode, starting from any. Every new level will have difficulty increased by 5%, custom resources gain are applied. — some description changes — fixed a bug where Menu music wasn't possible to be

Hi everybody! Just some minor fixes and changes to UI and descriptions to Genesis mode.

Hi there! This update pretty much revolves around game modes of Acrade campaign. Overall some difficulty/balance tweeks, some bugs and typos fixed. STARFALL - changed, Fabrication of ground blocks now happens to bottom level first, also no more fabrication of a mid-level block in

Hi all. A minor update. «Genesis» missions: - added, a new ability to set any single research station to a auto-charging mode (W key). While active, if you have an impulse charge stored it will automatically charge targeted station repetedly with a few seconds cooldown. - added,

Hi folks! It's a moderate update with goodies inside :) First of all a brand new game mode added - Genesis . It's a fast paced clicker + tower defense (kinda) hardcore mission type with rich variety of features. Along with a new game mode comes 4 functional achievements (5 levels