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Dehumanized cover art

Dehumanized

BurningDust Games · SakuraGame

Released
12 Jul 2018
Platforms
Last updated
14 Sep 2026, 08:15
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
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ActionRPGIndieEarly Access
Latest players
0
Player history
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0
0 reviews
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—
Follower history
United States store
$1.99
Regional prices
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Updates & announcements

Developer posts and news about this game.

Change historyBuilds & patches
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  1. DehumanizedDehumanized cover art
    18 Oct 2019Developer post

    08.26 Release Notes

    1. Optimized Bullet Props magzine capacity and damage 2. Added countdown display for summoned units 3. Optimized some UIs, simplified menus 4. Optimized Popups for props and levelups 5. Optimized collision relations for units and physical objects 6. Optimized some chambers

    Read update · Original post

  2. DehumanizedDehumanized cover art
    19 Sep 2019Developer post

    08.25 Release Notes

    1. Optimized Some Prop Icon display 2. Optimized feedback for some enemies 3. Changed some properties for props 4. Optimized UIs 5. Fixed a camera shaking bug 6. Optimized some chambers

    Read update · Original post

  3. DehumanizedDehumanized cover art
    30 Aug 2019Developer post

    08.24 Release Notes

    1. Bullet Props changed from timeout to magzine count 2. Adjusted NPC dialogs 3. Fixed a few spelling error 4. Optimized UIs 5. Added hint info into minimap interface 6. Fixed some physics bug 7. Performance optimization

    Read update · Original post

  4. DehumanizedDehumanized cover art
    09 Aug 2019Developer post

    08.23 Release Note

    1: Optimized some monster AI 2: Rebuilt bullet tracks to provide more variance 3: Balancing game difficulties due to new bullet frequencies 4: Optimized sound effects 5: Fixed a prop overlap timing bug 6: Fixed some npc setting bugs

    Read update · Original post

  5. DehumanizedDehumanized cover art
    02 Aug 2019Developer post

    08.22 Release Note

    1: Bullets won’t go through walls. Though this might affect some levels, we decided this is better for overall game experience. 2: Bullets now have greater variance, so air enemies would be easier to shoot at. 3: Modified scene resources and adjusted some chambers 4: Optimized lo

    Read update · Original post

  6. DehumanizedDehumanized cover art
    20 Jun 2019Developer post

    08.21 Release Notes

    1: Added new moves for Ice Bat 2: Optimized some bullet trajectories 3: Optimized some chambers 4: Optimized some sound effects 5:Adjusted basic shooting frequency, disabled shoot while running

    Read update · Original post

  7. DehumanizedDehumanized cover art
    31 May 2019Developer post

    08.20 Release Notes

    1: Adjusted Ice Resistance for Ice Bat 2: Optimized damage feedback for Scarecrows 3: Adjusted dropping rate for some props 4: Adjusted animations for Treasure Piggys when being lifted 5: Adjusted layout for some chambers 6: Adjusted behavior for Rush Spiders 7: Optimized auto-ai

    Read update · Original post

  8. DehumanizedDehumanized cover art
    17 May 2019Developer post

    08.19 Release Notes

    1: Optimized feedback for shooting 2: Optimized behavior for Summoned beasts 3: Fixed some config errors for Bee Queen 3: Optimized behavior of some enemies

    Read update · Original post

  9. DehumanizedDehumanized cover art
    09 May 2019Developer post

    08.18 Release Notes

    1: Optimized sound effects for some enemies 2: Optimized the attacking interval of some enemies 3: Optimized motion patterns of some enemies 4: Optimized some chambers

    Read update · Original post

  10. DehumanizedDehumanized cover art
    25 Apr 2019Developer post

    08.17 Release Notes

    1: Optimized behavior of some enemies 2: Optimized some sound effects 3: Optimized the negative effects of some props 4: Optimized some chambers 5: Adjusted the sound effect of ice bat's ice breath

    Read update · Original post

  11. DehumanizedDehumanized cover art
    18 Apr 2019Developer post

    08.16 Release Notes

    1: Optimized behavior of Summoned Pilot Moles 2: Optimized behavior of Summoned Miner Moles 3: Optimized behavior of Summoned Sword Beatles 4: Optimized behavior of Summoned Bomber Bees 5: Optimized behavior of Summoned Needle Cactus

    Read update · Original post

  12. DehumanizedDehumanized cover art
    11 Apr 2019Developer post

    08.15 Release Notes

    1 Modified summoned monsters' AI, they will now attack nearest targets 2 Modified shadow warriors' AI, they will now only attack character targeted enemies 3 Optimized layout for some chambers 4 Optimized some SFXs

    Read update · Original post

  13. DehumanizedDehumanized cover art
    04 Apr 2019Developer post

    08.14 Release Notes

    1 Optimized Camera following when squat on high lands 2 Optimized SFX dismissing in reentered chambers 3 Optimized some sidekicks' traits to allow attacking on same time 4 Fixed some AI bugs 5 Adjustments to some SFXs

    Read update · Original post

  14. DehumanizedDehumanized cover art
    28 Mar 2019Developer post

    08.13 Release Notes

    1 Optimized and modified some UI Layout and display 2 Added sound feedback to some sfx 3 Made player invincible for a while when throwing enemies 4 Optimized some Boss AI

    Read update · Original post

  15. DehumanizedDehumanized cover art
    22 Mar 2019Developer post

    08.12 Release Notes

    1 Optimized and modified some UIs 2 Added Info of Shadow Warriors to the main UI 3 Optimized how buffs get displayed 4 Modified some chambers 5 Optimized some sfxs

    Read update · Original post

  16. DehumanizedDehumanized cover art
    14 Mar 2019Developer post

    08.11 Release Notes

    1 Optimized loading time 2 Optimized and modified some UIs 3 Modified thrown monster collision logic, so it collides with boxes and other enemies 4 Modified monster raising distance to better match visual hints 5 Optimized some sfxs which cause lagging 6 Merged throw and long dis

    Read update · Original post

  17. DehumanizedDehumanized cover art
    07 Mar 2019Developer post

    08.10 Release Notes

    New Level "Buffoon Theatre" Released! Many new chambers, more fierce battles, more rewards! New Elite Enemies: 1:The Shark Brothers, who are motionless but can dally with their opponents easily. 2:The lightning-fast Penguin Duo. New Bosses: 1:The Buffoon, Master of Buffoon Theatr

    Read update · Original post

  18. DehumanizedDehumanized cover art
    28 Feb 2019Developer post

    08.01 Release Notes

    A new chapter is coming soon. Get ready, new enemies have already invaded quietly. 1:Added New Enemy Skating Penguin 2:Added New Enemy Lightening Penguin 3:Optimized some enemy behaviours 4:Optimized some chambers

    Read update · Original post

  19. DehumanizedDehumanized cover art
    21 Feb 2019Developer post

    07.37 Release Notes

    1: Added New Prop Light Grip 2: Added New Prop Small Hammer 3: Added New Prop Lucky Gold Medal 4: Added New Prop Iron Hoist 5: Optimized some prop effects

    Read update · Original post

  20. DehumanizedDehumanized cover art
    31 Jan 2019Developer post

    07.36 Release Notes

    Happy Chinese new year! Enter Dehumanized to get Chinese New Year's gifts! Due to New Year holiday, we will be unavailable for updates for two weeks. But updates will continue afterwards! Content for this update: 1: Added New Enemy : Thunder Beatle 2: Added New Enemy : Aurora She

    Read update · Original post

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