We are thrilled to announce that our new game BackSlap is now officially released! Priced at just $1.99 , enjoy a 10% launch discount during the first week. View game page BackSlap is the ultimate idle rhythm game for slacking off at work ! Single-key tappin
We are thrilled to announce that our new game BackSlap is now officially released! Priced at just $1.99, enjoy a 10% launch discount during the first week.
We are thrilled to announce that our new game, "Breaking Box: Rush!" is now available! To celebrate the release of "Breaking Box: Rush!", we will be offering a limited-time promotion for "Incredible Mandy" and "Breaking Box: walk!" from October 21st to October 27th! During this p
We are thrilled to announce that our new game, "Breaking Box: Rush!" is now available! To celebrate the release of "Breaking Box: Rush!", we will be offering a limited-time promotion for "Incredible Mandy" and "Breaking Box: walk!" from October 21st to October 27th! During this promotion, "Incredible Mandy" will be available at a discount of 65%. "Breaking Box: walk!" will be available at a discount of 30%.
We are excited to announce that our game Breaking Box are participating in the "Steam Curator Conference 2023" organized by the Steam China platform! During the "Steam Curator Conference 2023," Breaking Box will be available at a 30% discount. As it coincides with Multiplayer Gam
We are excited to announce that our game Breaking Box are participating in the "Steam Curator Conference 2023" organized by the Steam China platform! During the "Steam Curator Conference 2023," Breaking Box will be available at a 30% discount. As it coincides with Multiplayer Game Week, the discount will be available until October 6th.
https://store.steampowered.com/app/1077510/
We welcome everyone to invite their friends to play Breaking Box together!
Recent Important Updates:
Added Observer Mode, allowing players to observe ongoing games in the room list and choose whether to join after the game ends.
Added 21 new official multiplayer maps, including variety shows 10-19 and cooperative challenges 01-11, supporting 2-8 players.
Fixed the issue of inconsistent synchronization of jump snap positions during online play.
In the "Always Upward" multiplayer mode, teammate height indicators have been added.
We are excited to announce that the community items for "Incredible Mandy" are available today! The community items include: ●5 collectible trading cards ●5 personal profile backgrounds ●5 emoticons To celebrate the launch of the community items and the release of the new game "B
We are excited to announce that the community items for "Incredible Mandy" are available today! The community items include:
●5 collectible trading cards ●5 personal profile backgrounds ●5 emoticons
To celebrate the launch of the community items and the release of the new game "Breaking Box: Walk!", we will be offering a limited-time discount promotion from September 14th to September 21st.
"Incredible Mandy" will be 60% off. "Breaking Box: Walk!" will have an introductory discount of 20%.
*"Breaking Box" will be offering a discount during the Steamchina Appreciation Festival, starting on September 22nd.
We hope our games will bring you a delightful experience!
- Added new language options for Japanese, French, Spanish and Brazilian Portuguese - Deeply optimized install size, memory usage, loading speed and frame rate - Added collectible stats in Chapters menu - Added Achievement entry in Collectibles menu - Added Collectibles entry in
- Added new language options for Japanese, French, Spanish and Brazilian Portuguese - Deeply optimized install size, memory usage, loading speed and frame rate - Added collectible stats in Chapters menu - Added Achievement entry in Collectibles menu - Added Collectibles entry in the pause menu - Added Video entry under Options in the pause menu - The performance of pause menu won’t be affected by game scene complexity - Audio won’t stop when game window loses focus
Important Notes 1. Due to the compatibility-breaking changes in Floating Castle level, any player progress in this level will be lost after this update. All other levels are unaffected. We are very sorry for the inconvenience. 2. Based on the feedback from our players, we decided
Important Notes
1. Due to the compatibility-breaking changes in Floating Castle level, any player progress in this level will be lost after this update. All other levels are unaffected. We are very sorry for the inconvenience.
2. Based on the feedback from our players, we decided to remove all AI enemies which are not tied to puzzle solving. However, to keep the enemy related achievements accessible, we put them into the secret room level.
We made these changes only to deliver a better gaming experience. Your satisfaction is always our biggest drive to move forward.
Here's a complete list of changes and bug fixes:
Changes
-Refined tutorial contents in Floating Castle -Removed AI enemies which are not tied to puzzle solving. Keep a few of them in the secret room level -The character won't be able to jump on a steep slope -Slightly changed the angle of character fast turning -Increased the size of big iron boxes to prevent the character from jumping onto them directly -Added collapse damage detection for a platform in Magma Ruin -The box near the double elevators in Sea Tower Part 1 won't be climbable
Bug Fixes
-Make sure the character and camera status is reset when reloading a scene -The fade out effect after the character has fallen won't block the pause menu -Fixed a bug in Floating Castle that caused the placed swords on the first fan blades to be floating in the air -Fixed a physical collision issue of the second slingshot platform in Huge Woods -Fixed the character alignment with the plant column when climbing it in Huge Woods -Fixed some control issues of the double box puzzle in Magma Ruin -Fixed an issue that caused the camera movement to be too sensitive when the character is on an elevator in Sea Tower -Fixed a bug in Stars Lake that may cause the character to be irresponsive for several seconds after a cutscene is played
Changes -Modified flying speed of energy butterflies, they will come to the vicinity of the character faster -Record game progress right after the boss card collection screen has shown instead of when loading a subsequent scene -Added some tutorial texts in Huge Woods, Sea Tower
Changes
-Modified flying speed of energy butterflies, they will come to the vicinity of the character faster -Record game progress right after the boss card collection screen has shown instead of when loading a subsequent scene -Added some tutorial texts in Huge Woods, Sea Tower Part 1, Snowy Peak and the final boss fight -Added explosion effect for the crystal in Sea Tower Part 1
Bug Fixes
-Fixed a bug of game clearance time calculation; if the player has beaten the game in time the achievement will automatically unlock the next time you run the game -Enlarge the sister cutscene trigger in Floating Castle so the cutscene won’t be skipped -Fixed an issue in Floating Castle that the fan may blow the character across the wall -Fixed a bug in the lizard boss fight which may cause the central pillar to fall down multiple times in phase 2 -Fixed a bug in Sea Tower Part 1 that the sister won’t disappear after loading save from the collapsed bridge -Fixed a bug in Sneak Valley which may cause the cutscene camera to get stuck -Fixed an issue in Stars Lake that a light handle may be disabled too early -Fixed a bug in warrior boss fight that the warrior may not attack after jump in phase 1 and 2 -Hide version number when playing animations from the collectibles menu
Changes -Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed -Adjusted tutorial walkthrough in Floating Castle -Adjusted camera position for the first handle in Floating Castl
Changes
-Added local data flags for all achievements; when the game starts, synchronize local data with the server side, then trigger achievement(s) unlock as needed -Adjusted tutorial walkthrough in Floating Castle -Adjusted camera position for the first handle in Floating Castle -Added sound effects when the dragon appears for the first time in Floating Castle -Extended hit check area of the core when the dragon boss glides down to attack -Floating platforms won’t block arrow shots in the dragon boss fight -Some puzzle logic changes of stage 3 in the lizard boss fight -Crystals won’t block arrow shots in the lizard boss fight -Changed 3D model of the sword stickers in the lizard boss fight -Changed materials of some climbable bars in Sea Tower Part 1 and Stars Lake -Controls won’t be locked for a few seconds when the character jumps out from a portal -Changed the animation when the robot is grabbing something
Bug Fixes
-Fixed a bug of save file compatibility caused by version updates -Fixed a movement bug of the first movable box in Floating Castle -Fixed a bug which causing the character to be invincible when get hit in the lizard boss fight -Fixed an issue in the lizard boss fight cutscene which may blow up the character -Fixed a bug of the freeze timer which may cause the character to be irresponsive -Fixed a bug of the robot not grabbing handles after reloading from saves in Stars Lake -Fixed a bug of the elevator in the secret room when the character has restored on it -Character actions won’t become slow motion when get hit, so the slow motion won’t affect subsequent scene events -Fixed a bug which may cause the character to be irresponsive after jumping down and hitting the ground -Fixed a bug of charging sword which may cause the visual effect not disappearing in a puzzle cutscene -Fixed a bug of swords which may cause the first placed sword not disappearing when the 20 swords limit has been reached -Assisted aiming now works correctly with nearby swords -Aiming crosshair won’t disappear when the character is squatting -Fixed materials on the butterfly springs and common elevators
Changes -Increased assisted aiming sensitivity of the target sword in the robot's hand in the final boss fight Bug Fixes -Fixed a positioning bug by disabling dodge ability when the player is captured by the spider boss -Fixed an AI path finding issue caused by inconsistent bridg
Changes
-Increased assisted aiming sensitivity of the target sword in the robot's hand in the final boss fight
Bug Fixes
-Fixed a positioning bug by disabling dodge ability when the player is captured by the spider boss -Fixed an AI path finding issue caused by inconsistent bridge connectivity while it's moving -Fixed a orientation bug of the player while aiming in the final boss fight -Fixed a bug in the final boss fight when the player is hit by shock wave while aiming -Fixed a bug of aiming crosshair in the final boss fight -Fixed a bug of Purification of Heart achievement caused by loading saved games
Changes -Tutorial text changes in level 1 -Regenerate more butterflies in the final boss fight -Increased lizard boss timing tolerance Bug Fixes -Fixed a camera stability issue in the final boss fight -Fixed a bug when player is pinned beneath the central column in the lizard bos
Changes
-Tutorial text changes in level 1 -Regenerate more butterflies in the final boss fight -Increased lizard boss timing tolerance
Bug Fixes
-Fixed a camera stability issue in the final boss fight -Fixed a bug when player is pinned beneath the central column in the lizard boss fight -Fixed a rotation bug of fireball in the lizard boss fight -Fixed a movement bug of floating platform in Sneak Valley -Fixed a bug of climbable object detection in Sneak Valley -Fixed a logic bug of the second handle in Stars Lake -Fixed a bug of Purification of Heart achievement -Fixed a bug that causing Platinum achievement to be impossible to unlock -Fixed a text issue in gamepad options
Thanks to our beta testers, we were able to fix a lot of bugs in the demo and the final game. Also we've made some important changes and improvements: -Reduced the damage of sword explosion by 40% -Improved character control feels of running, jumping and crouching -Improved camer
Thanks to our beta testers, we were able to fix a lot of bugs in the demo and the final game. Also we've made some important changes and improvements:
-Reduced the damage of sword explosion by 40% -Improved character control feels of running, jumping and crouching -Improved camera stability -Improved rendering performance -In-game music completed
Dear players, Incredible Mandy full game is out today! Thank you for your continuous support to us. Begin the journey into the dream world and enjoy the game!
Dear players,
Incredible Mandy full game is out today! Thank you for your continuous support to us. Begin the journey into the dream world and enjoy the game!
Incredible Mandy is a lovely looking platformer-adventure about the dreams of a brother and sister, who must unlock the memories they hide following a tragic accident. Left without his hand as a result of the trauma, Mandy's brother can manifest the Excalibur of Light in its plac
Incredible Mandy is a lovely looking platformer-adventure about the dreams of a brother and sister, who must unlock the memories they hide following a tragic accident. Left without his hand as a result of the trauma, Mandy's brother can manifest the Excalibur of Light in its place, a "symbol of positive power" he wields as he journeys through strange, beautiful dream worlds under the guidance of his sister.
That is an undeniably vague description, and you won't find a whole lot more on Steam. "From mountain peaks to deep canyons, from sea shores to hidden corridors, search for clues and solve innovative puzzles; use the sword in your hand and the wisdom of your mind to challenge overwhelming foes," the list states. "Can you pierce through the mist of dreams and discover the unexpected truth?"
The lack of clarity is made up for to a large extent by the presence of a downloadable demo, so you can grab it and try it risk-and-hassle-free even if you're only a little curious about what's going on. I've played with it a bit—not far enough to get into the underlying themes of loss and recovery, but enough to sample the systems and get eyes on the game world—and it looks very promising.
Do note that progress from the demo will not carry over to the full game: developer Dotoyou said that there are differences in the content and the order it's introduced, so that keeping save games is impossible. The full game will have eight unique chapters, each with a puzzle level and boss fight, and if you're more into exploration than extermination an explorer mode option promises to greatly simplify combat so you can focus on sightseeing.
Incredible Mandy isn't actually live on Steam just yet, but it's slated to happen today.
It's been quite a while since the last update of Incredible Mandy demo version. We've made a lot of changes and optimizations to the gaming experience. An incomplete list is as follows: Changes - Removed Lock Camera action, added Dodge action. The default key/button to Dodge is E
It's been quite a while since the last update of Incredible Mandy demo version. We've made a lot of changes and optimizations to the gaming experience. An incomplete list is as follows:
Changes
- Removed Lock Camera action, added Dodge action. The default key/button to Dodge is E/RT, Draw Bow is moved to Q/LT - Tutorial text changes - Some treasure chests contain items to increase the player's health bar - Boss tentacle flashes before attack - Added countdown sound effect to Light Gates and Light Pillars that are functional for a limited time - Other new sound effects and music
Bug fixes
- Numerous player action bug fixes - Fixed camera position bugs when game is loaded from a save - Fixed SPOIL ALERT boss tail distortion bug that causing the game to be impossible to proceed
Changes - Disable system input methods for keyboard control - Added some audio effects Bug Fixes - Fixed frame rate drop caused by cursor lock state - Fixed a bug of character voice positioning
Changes
- Disable system input methods for keyboard control - Added some audio effects
Bug Fixes
- Fixed frame rate drop caused by cursor lock state - Fixed a bug of character voice positioning
Changes - Reset all treasure chests after starting a new game - Highlight current selected option in language menu - Changed particle effects on energy butterfly for better visibility - Optimized action sequence of aiming Bug Fixes - Fixed a cloth physics issue causing the game t
Changes
- Reset all treasure chests after starting a new game - Highlight current selected option in language menu - Changed particle effects on energy butterfly for better visibility - Optimized action sequence of aiming
Bug Fixes
- Fixed a cloth physics issue causing the game to become unresponsive - Pre-embedded swords now connect with other swords within range - Returning to main menu from pause menu no longer forces full screen
Change - New English font Bug fixes - Fixed a bug of sticking sword on fan blades/walls not working - Fixed a video player bug of skipping playback unexpectedly - Automatically remove swords on the ground in the final cutscene of boss fight
Change
- New English font
Bug fixes
- Fixed a bug of sticking sword on fan blades/walls not working - Fixed a video player bug of skipping playback unexpectedly - Automatically remove swords on the ground in the final cutscene of boss fight
Changes - Optimized sword memory usage, rewrote sword connection logic - Modified UI after player death - Optimized performance of player footstep effects - Optimized performance of input detection - Modified aiming action details - Modified initial MP value of player Bug fixes -
Changes
- Optimized sword memory usage, rewrote sword connection logic - Modified UI after player death - Optimized performance of player footstep effects - Optimized performance of input detection - Modified aiming action details - Modified initial MP value of player
Bug fixes
- Fixed a bug of short tentacle in boss fight cannot be nailed by sword - Fixed an animation bug on boss’s head - Fixed hanging projectile bug in boss fight - Fixed a bug of player turns transparent and won’t restore after boss attack - Fixed some bugs of cutscene camera movements - Fixed a serious of bugs related to player crouching - Fixed a bug of player movement sound not attracting enemy while locking camera on it - Fixed a bug of sword not floating behind player while climbing ladders - Fixed ladder climbing detection sensitivity
Changes - Enemy melee units counter attack more aggressively - Continue button in main menu appears only when save file exists Bug fixes - Fixed several bugs related to character movement - Optimized saving procedure to avoid possible bugs - Fixed a key binding bug caused by loca
Changes
- Enemy melee units counter attack more aggressively - Continue button in main menu appears only when save file exists
Bug fixes
- Fixed several bugs related to character movement - Optimized saving procedure to avoid possible bugs - Fixed a key binding bug caused by localization - Fixed other minor issues in menu