Changes
- Optimized sword memory usage, rewrote sword connection logic
- Modified UI after player death
- Optimized performance of player footstep effects
- Optimized performance of input detection
- Modified aiming action details
- Modified initial MP value of player
Bug fixes
- Fixed a bug of short tentacle in boss fight cannot be nailed by sword
- Fixed an animation bug on boss’s head
- Fixed hanging projectile bug in boss fight
- Fixed a bug of player turns transparent and won’t restore after boss attack
- Fixed some bugs of cutscene camera movements
- Fixed a serious of bugs related to player crouching
- Fixed a bug of player movement sound not attracting enemy while locking camera on it
- Fixed a bug of sword not floating behind player while climbing ladders
- Fixed ladder climbing detection sensitivity