Guardians Of The Past

Squidpunch Studios

Released
Mar 14, 2019
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

19 posts
  1. Developer post
  2. Developer post

    Guardians of the Past - Update 1.2.1

    We're here again with some more bug fixes. Fixed a bug which stopped Market and Docks from being selected when randomising the map. Fixed a bug in local play which showed the BOTS placeable traps as grey boxes. Fixed a bug in local play which showed the BOTS slot machines as empt

  3. Developer post

    Guardians of the Past - Major Update 1.2 - THE BATTLE OF THE BOTS!

    Recently, we've been busy with looking at how we can improve Guardians Of The Past and one of the biggest requests that we had while developing it, was that people wanted the ability to play against AI-controlled BOTS! And although it's been a long time in the making, we can conf

  4. Developer post

    Guardians Of The Past - 1.1 Update - Achievements!

    Hey Guardians, You may have noticed the over the last few days the new addition of achievements. There are 12 currently with the possibility of more being added in the future. We think they are suitably challenging but easily accomplished over time. To enable these achievements,

  5. Developer post

    Guardians Of The Past - 1.0 - Full Release

    It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers. View the release trailer below! As we move

  6. Developer post

    Alpha 4.0! - New Island Arena, New Character and More!

    Alpha 4.0! Our next big update is here! That's right, we've been hard at work looking at some of the more intricate parts of GOTP but we have also spent time looking at some of the suggestions from our last public event way back in August. Update 4.0 Trailer Meet Captain Finley!

  7. Developer post

    Update Alpha 3.0! - Miniguns, Library And More!

    Hey Guardians! This update brings a whole batch of new features and fixes along with some groundwork for future features and mechanics coming soon! -------------------------- STEAM DEMO! Over the past few weeks we have been working on a Steam Demo! This will allow players to get

  8. Developer post

    Alpha 2.2 Patch Notes

    Added a grow animation to The Boomer trap when it spawns. Added a particle effect to the Confusion Staff. Added a pulse animation for countdown timers. Added a scale dilation to items when they spawn in. Added a Scale dilation to the Physics body of The Boomer trap. Added a sligh

  9. Developer post

    Road map for the future!

    It's been over a week since the release of 'Guardians' so now is probably the perfect time to outline the plan for the next few months. Firstly though, we'd like to thank Stumpt for playing and showcasing 'Guardians' and also for some of the fantastic suggestions for improvements

  10. Developer post

    Alpha 2.1 Hotfix

    Just a quick patch to fix some issues. Fixed the countdown timer not replicating its value in the leaderboard screen. Fixed the leaderboard not displaying properly. Fixed a visual bug when loading into an arena.

  11. Developer post

    Early Access - Alpha 2.0 - OUT NOW!!

    After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase. We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envision

  12. Developer post

    Early Access 2.0 Release 30th July!

    We're releasing in Early Access! That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY! We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know wha

  13. Developer post

    End Of Closed Alpha!

    Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and s

  14. Developer post

    Alpha 1.3

    Fixed a bug which caused clients grenades to launch players further. Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items. Tweaked Knockback on items that launch the player to occasionally critically launc

  15. Developer post

    Alpha 1.2

    Fixed an issue which cause loadings screens to remain on screen. Fixed Joust map floor collision allowing players to fall through the world when they die. Fixed Pit map floor collision allowing players to fall through the world when they die. Fixed Joust wall collision allowing p

  16. Developer post
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    Alpha 1.1 Hotfix

    Removed sessions that are currently in progress from the server browser. Added failsafe for players joining a session already started. Added a new model for the spikes in Pit map. Fixed current players not showing correctly. Fixed leaderboard sometimes not showing other players.

  18. Developer post

    ALPHA 1.0!

    Closed Alpha Is Now Live It's official! Our first Closed Alpha is live and already the feedback has been great! If you havent received an Alpha Key and want to join in on the fun, join our discord and ask around! We have a few keys we'll be giving out throughout the next week on

  19. Developer post

    Closed Alpha

    Firstly, thanks to everyone who has added Guardians to your wishlist, we hope you are as excited as us for the release. But before that we will be running a Closed Alpha (20th - 27th June), to help iron out those pesky bugs. If you are interested in participating then head over t