Guardians of the Past - 1.2.2 Small Fix
Fixed bots sometimes getting stuck in place. Improvements to the AI movement.
- Fixed bots sometimes getting stuck in place.
- Improvements to the AI movement.

Fixed bots sometimes getting stuck in place. Improvements to the AI movement.
We're here again with some more bug fixes. Fixed a bug which stopped Market and Docks from being selected when randomising the map. Fixed a bug in local play which showed the BOTS placeable traps as grey boxes. Fixed a bug in local play which showed the BOTS slot machines as empt
We're here again with some more bug fixes.
Fixed a bug which stopped Market and Docks from being selected when randomising the map.
Fixed a bug in local play which showed the BOTS placeable traps as grey boxes.
Fixed a bug in local play which showed the BOTS slot machines as empty. Now completely hidden.
Fixed a major bug which stopped BOTS from conforming completely to physics, BOTS now get launched into the pit as easy as you do.
BOTS will now randomly walk in different directions when under the effects of the confusion debuff.
BOTS are now more decisive when picking up and using items. (No more dropping and picking up an item before using it.)
BOTS are now less likely to get stuck when pathing to players and other BOTS.
BOTS now disregard targeting other enemies when they are considered off the playable area.
Adjusted the navigation area on the Docks and Island maps.
Local play now correctly shows the input device controls for player 1.
Hiding controls in the settings now hides the popup when standing next to a gadget.
If you encounter any bugs or issues please help spread the word in the various respective steam forums or come and visit our discord server!
As always be sure to stay up to date with our social media as we post all minor and major changes and updates there too!
Facebook
Instagram
Twitter
Or visit our website for a more in-depth look at our studio and team!
Squidpunch.com
Recently, we've been busy with looking at how we can improve Guardians Of The Past and one of the biggest requests that we had while developing it, was that people wanted the ability to play against AI-controlled BOTS! And although it's been a long time in the making, we can conf
Recently, we've been busy with looking at how we can improve Guardians Of The Past and one of the biggest requests that we had while developing it, was that people wanted the ability to play against AI-controlled BOTS! And although it's been a long time in the making, we can confirm that we've done just that! It's been a big task but we have now implemented AI BOTS into all game modes and game types both locally and online! Fill up the empty slots in your lobbies or add one to your team in team mode for that handicap edge over your skilled friends! We have more things planned for Guardians so stay tuned!
--------------------------------------------------------------------------------------------
Below is a short but sweet list of significant changes that come with the update!
- Added bots to the game.
- Added some music to the Trapopedia and the Lobby.
- Added the ability to change the number of bots that get added.
- Fixed a visual bug in the lobby.
If you encounter any bugs or issues please help spread the word in the various respective steam forums or come and visit our discord server!
As always be sure to stay up to date with our social media as we post all minor and major changes and updates there too!
Facebook
Instagram
Twitter
Or visit our website for a more in-depth look at our studio and team!
Squidpunch.com
Hey Guardians, You may have noticed the over the last few days the new addition of achievements. There are 12 currently with the possibility of more being added in the future. We think they are suitably challenging but easily accomplished over time. To enable these achievements,
Hey Guardians,
You may have noticed the over the last few days the new addition of achievements. There are 12 currently with the possibility of more being added in the future. We think they are suitably challenging but easily accomplished over time.
To enable these achievements, we've pushed an update with a couple of minor changes too.
As usual, if you have any questions, bugs or suggestions, feel free to let us know on our community hub or in our discord.
It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers. View the release trailer below! As we move
It's been nearly 8 months since we launched in Early Access, and after numerous updates, we are finally happy to call Guardians Feature Complete. Its been a long and enjoyable road and we couldn't have done it without our early backers.
https://youtu.be/DOktZKLok88
As we move onto other projects that are in the pipeline, feel free to continue telling us about any bugs through our discord or in our community hub.
Battle your friends in The Market, as angry merchants and civilians hurl food your way.
Take the fight to The Dock and use the floating barrels to spring yourself to victory.
Alpha 4.0! Our next big update is here! That's right, we've been hard at work looking at some of the more intricate parts of GOTP but we have also spent time looking at some of the suggestions from our last public event way back in August. Update 4.0 Trailer Meet Captain Finley!
Alpha 4.0! Our next big update is here! That's right, we've been hard at work looking at some of the more intricate parts of GOTP but we have also spent time looking at some of the suggestions from our last public event way back in August.
Update 4.0 Trailer
https://youtu.be/Gk299EvRDnU

Finley, the Captain of The Krakens Kurse (His Ship), sails the seven seas in search of treasure and booty to be plundered. Stolen from his time he is now forced to fight against the other chosen ones in a battle to decide once and for all who the ultimate Guardian will be! Hopefully, you guys will have as much fun as we did customising him, sporting some cool tidal tattoos that match his team colour too!
Obviously, those who've been following us and saw the last major content update would have seen this coming, as every Guardian has home turf where in which you guys can battle it out! that being said the last update contained Finleys ship itself as one of his accompanying Levels! as we already have two levels from The Medieval Realm we figured that a second was in order along with Captain Finley himself!

Complete with cannons and treasure chests, this map features two adjacent islands connected via a "very safe" ropebridge. Be sure to steer clear of the edges as the shark and piranha-infested waters will most definitely be your demise! and if that wasn't enough cannonballs being fired from every angle should do the trick, get hit by one of those guys and you'll almost certainly end up in the drink.
Finally, we'd like to announce a new game mode that you can check out on all of the existing maps as well as the new ones. Sometimes it can get a little tricky when it comes to setting up the battlefield before you crush your enemies in battle, that's why we've now introduced a more streamlined way of playing.

Brawl Mode is for players who just wanna get down and dirty and battle right away without worrying about setting up the arena! Digi the drone does all the hard work for you! he'll wander around the map as you play, constructing traps in devious places for you to launch each other into. Digi hates crowded tiles so if somebody is in the way that unsuspecting player will be in for a little shock!
Hey Guardians! This update brings a whole batch of new features and fixes along with some groundwork for future features and mechanics coming soon! -------------------------- STEAM DEMO! Over the past few weeks we have been working on a Steam Demo! This will allow players to get
Hey Guardians! This update brings a whole batch of new features and fixes along with some groundwork for future features and mechanics coming soon!
Over the past few weeks we have been working on a Steam Demo! This will allow players to get a feel for a more simple version of the game with limited features. The idea of this is to allow you guys to experience a small part of the game to help you decide if it's your cup of tea! Which we're already pretty sure it is, who doesn't like an arena full of your friends surrounded by gunfire, flames, traps and explosions??

Be sure to give it a try and tell us what you think on our community forums or on any of our social medias!
We have implemented a new Gadget called The Minigun! It is a heavy, long ranged weapon that shoots rapid projectiles at your foes!

We have implemented a new section for all the statistical gamers that like to see how things work. The Library! Accessable from the main menu is a feature that lets you look at all the Traps, Items and Gamemodes avaliable and also a How To Play section with controls as well as tips and tricks to get that edge over the casual players!

UI
TRAPS
ITEMS
ARENAS
GENERAL
Added a grow animation to The Boomer trap when it spawns. Added a particle effect to the Confusion Staff. Added a pulse animation for countdown timers. Added a scale dilation to items when they spawn in. Added a Scale dilation to the Physics body of The Boomer trap. Added a sligh
It's been over a week since the release of 'Guardians' so now is probably the perfect time to outline the plan for the next few months. Firstly though, we'd like to thank Stumpt for playing and showcasing 'Guardians' and also for some of the fantastic suggestions for improvements
It's been over a week since the release of 'Guardians' so now is probably the perfect time to outline the plan for the next few months.
Firstly though, we'd like to thank Stumpt for playing and showcasing 'Guardians' and also for some of the fantastic suggestions for improvements. If you haven't already then definitely check out the video below.
https://www.youtube.com/watch?v=rDd8OAEv7z0
Over the next coming months we will be releasing:
We're just putting the final few touches to Alpha 2.2 which contains a bunch of fixes and improvements. It should be with you in the next few days, and then we'll be preparing for Insomnia 63. If you are also attending then be sure to stop by the Indie Zone to see us.
Just a quick patch to fix some issues. Fixed the countdown timer not replicating its value in the leaderboard screen. Fixed the leaderboard not displaying properly. Fixed a visual bug when loading into an arena.
Just a quick patch to fix some issues.
After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase. We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envision
After months of hard work getting 'Guardians' ready for release, we are happy to announce that the game is now available for purchase.
We'd like to thank everyone who has supported us in our journey so far, there is still a long way to go to make 'Guardians' into what we envisioned back in 2016.
Over the coming weeks we're going to outline our roadmap for all the new features that will be arriving. We also want to hear feedback and suggestions from you.
Alpha 2.0
With the Early Access release we've now pushed the Alpha 2.0 update, which comes loaded with a brand new arena, 3 new traps and a host improvements and bug fixes.




We're releasing in Early Access! That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY! We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know wha
That's right! We are happy to announce that Guardians of the Past will soon enter Early Access Alpha 2.0 and go on sale on the 30th of JULY!
We can't wait for you guys to get your hands on a copy and join in the madness, be sure to let us know what you think on our forums or on our discord!
Also, we may as well announce on here since its all over our social media...
That's right, if your planning on going too be sure to come and drop by the indie section for a brawl with your buddies, or even take on the devs! We're there from the 24th - 27th of AUGUST at the ~ NEC in Birmingham UK! ALL WEEKEND!
We had so much fun at i62 and just couldn't stay away and hopefully, it's an annual thing!
Thanks for the support everyone!
TEAM SQUIDPUNCH
Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and s
Yes, sadly it's that time and the alpha has now finished. Thanks to everyone who participated and helped us solve some of the game breaking issues ;) We hope you enjoyed playing and can’t wait to show off more but for now we better get to fixing some of those really weird.. and specific issues you guys managed to find!
^^ We hope to do more events similar to this in the future but in the meantime please be sure to keep up to date with our social media as we post all game related updates there. We also have a discord if any of you guys didn’t know, join, have a chat and take part in some polls that may end up changing what we put in the game!
https://discord.gg/EEkBTmH
Thanks guys!
Squidpunch Studios.
Fixed a bug which caused clients grenades to launch players further. Fixed a bug which caused items to behave strangely when being dropped around other players stopping players from dropping items. Tweaked Knockback on items that launch the player to occasionally critically launc
Fixed an issue which cause loadings screens to remain on screen. Fixed Joust map floor collision allowing players to fall through the world when they die. Fixed Pit map floor collision allowing players to fall through the world when they die. Fixed Joust wall collision allowing p
Fixed an issue which stopped online servers from appearing.
Removed sessions that are currently in progress from the server browser. Added failsafe for players joining a session already started. Added a new model for the spikes in Pit map. Fixed current players not showing correctly. Fixed leaderboard sometimes not showing other players.
Closed Alpha Is Now Live It's official! Our first Closed Alpha is live and already the feedback has been great! If you havent received an Alpha Key and want to join in on the fun, join our discord and ask around! We have a few keys we'll be giving out throughout the next week on
It's official! Our first Closed Alpha is live and already the feedback has been great! If you havent received an Alpha Key and want to join in on the fun, join our discord and ask around! We have a few keys we'll be giving out throughout the next week on our social media aswell as some givaways on our Discord!

As always these things dont come without problems thats where you guys come in! You've already helped us to adress some of the early teething problems and also some great suggestions!
We hope you guys enjoy playing and we cant wait to get Guardians of the Past in tip top shape for everyone to enjoy!
Thanks.
Team Squipunch.
Firstly, thanks to everyone who has added Guardians to your wishlist, we hope you are as excited as us for the release. But before that we will be running a Closed Alpha (20th - 27th June), to help iron out those pesky bugs. If you are interested in participating then head over t

Firstly, thanks to everyone who has added Guardians to your wishlist, we hope you are as excited as us for the release.
But before that we will be running a Closed Alpha (20th - 27th June), to help iron out those pesky bugs. If you are interested in participating then head over to our official discord where you can find the signup form.
https://discord.gg/U9Dkf98
You can also keep up with development on a more regular basis by following our social media.
https://www.instagram.com/Teamsquidpunch/
https://twitter.com/TeamSquidpunch
https://www.facebook.com/TeamSquidpunch/