The Armclaw Experiment has released!
Hope you are ready to swing around a virtual city, because The Armclaw Experiment is here! Now featuring full support for both Vive and Rift controllers. Have fun! :)

Hope you are ready to swing around a virtual city, because The Armclaw Experiment is here! Now featuring full support for both Vive and Rift controllers. Have fun! :)

This update includes further performance improvements (should run at 90fps on average with the minimum hardware requirements) and also introduces world detail at street level. There's still a lot more street detail to come, but this serves as a first step :) GPU Performance impro

The goal of this update is to make the game run at the 90fps target for setups with the specified minimum requirements. GPU Performance improvements Lowered mesh and physics complexity Switched to single pass stereo rendering World detail Added new Building mesh types Added Elect

World detail Populated building rooftops with new objects (ledges, skylights, water tanks, fuel tanks, air vents, construction cranes, flag poles, damage decals). Gameplay Added wings. Stretch your arms to open your wings and glide over the city. Reworked camera turning controls

Starting today and for the next 3 weeks, The Armclaw Experiment is included as part of the IndieGala Virtual Reality XXVI Bundle! Find out more here: I'm currently working on the next version which I hope to release by end of June. I'm taking into account suggestions and feedback

Changelog Ported to SteamVR (now supports HTC Vive) Changed player physics Added new claw gameplay (grab onto surfaces) Tweaked hook physics Added sound effects