Patch bugs/mode change
-Bug fix in the four way spawner in destroy method. -Bug fix in guns reverting to shmup mode given an unusual condition. -Turned Timed mode into "hard mode"

Developer posts and news about this game.

-Bug fix in the four way spawner in destroy method. -Bug fix in guns reverting to shmup mode given an unusual condition. -Turned Timed mode into "hard mode"

A bug was found sometimes turning off the headache reduction when boosting.

LOD levels added to hourglass, desert part 2, replacement obj's.

Color coordination added to HUD and cards, removed unnecessary gears thanks to feedback, higher headache (previously heat) tolerance adjustment. Tutorial maintenance.

The cursor hotspot was misaligned. The center is now corrected. Added platypus count.

Several commentors said they thought the towers were unprofessional and tacky. They've been replaced.

Gimbal locking in the revolver resulted in a switch to quaternions instead of euler angles.

A number of base stats have been updated based on feedback.

Difficulty reduced In early waves.

Some players reported notable frame drops on the flock spawns. The problem was related to list searches instead of direct refs being used. Patch applied.

Comment from youtube add entrance animations! I thought this was a great point.

After much hilarious debate. ;) Shmup style controls will be included, it's now optional for fps style controls or shmup from the opening screen.

Bug in the tutorial menu, thank you for report!

Last patch of this version, thanks to everyone who provided feedback and support! I am truly grateful!

V.O. & Rank Fix

Font correction, V.O. Patch 2

Goal clarification. LB maintenance

Achievements Change and reduced load time.

Cappy change LOD reduction Decrease RNG in early waves

Economy Update