Zodiac Legion

Coming soon

Studio Draconis

Planned release
Q4 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Virgo demo build hotfix 4

    Greetings, commanders, This hotfix addresses a few issues that slipped through our vigilance: - A proper demo ending: completing the campaign now displays a completion message instead of silently blocking progress. - Endless Mode: continue playing beyond the demo’s ending. A dedi

  2. Developer post

    Visibility and mapgen hotfix

    Greetings commanders, This hotfix addresses a few issues that slipped through our vigilance: - On missions where you claim a site, the incoming garrison now recovers part of the contents of unopened chests, but you still keep most of it, even if you didn't open them (in chests th

  3. Developer post

    Ascension hotfix

    Greetings, commanders, The stars did not quite align as expected, so our astrologer monks have returned to their charts and prepared a hotfix for the latest demo build: - Fixed the cap on Zodiac champions not being computed correctly when starting a mission - Fixed LoS range issu

  4. Developer post

    Ascension and level up fixes

    Greetings commanders, Our astrologer monks have been hard at work fixing a few issues in the latest demo build: - Fixed ascension UI now allowing inscription - Fixed the recall party button being hidden - Added a few tooltips - Fixed some signs starting with "legacy" stat runes o

  5. Developer post

    Under the sign of Virgo: An experimental demo build for the Turn Based RPG fest

    Welcome, noble friends! For Steam's Party-Based RPG Fest we open the gates of the Zodiac Citadel a little early. This demo runs on our experimental branch: new champion powers, a campaign that now is closer to our vision, with research and recovery between missions, and the speed

  6. Developer post

    Lords, Stars and Shadows: The Strategic Layer of Zodiac Legion

    Welcome, noble friends! June is the month of the diplomatic Gemini, so what better time to bring you an update about the strategic layer of Zodiac Legion? Grab some lordly refreshments and read on, as we bring you new details on managing your domain, engaging with neutral faction

  7. Developer post

    Minor menu fixes

    Greetings commanders, This small hotfix remeides a few menu navigation issues, during and after missions. - Fixed the Back button in the settings menu being unavailable during standalone and tutorial missions - Added a "Quit Game" option in the settings menu during missions, allo

  8. Developer post

    Demo fixes

    Greetings commanders, This is a small hotfix. Here are the main changes: - AI archers no longer switch to melee when they don't have a target in range. - Fixed a race condition that could break animations - Fixed some outdoor maps trying to place dungeon rooms - Fixed all outdoor

  9. Developer post

    Zodiac Legion Turn based Thursday fest demo update

    Greetings, commanders, We're back with a new festival build, and this one brings some substantial changes to the combat experience. Campaign mode is disabled in this version while we rework he strategic layer, but the tactical side has received a lot of attention. Content changes

  10. Developer post

    Medieval tactics – in theory and in practice

    Welcome, lords and ladies! The Zodiac Legion team wishes you all the best in this auspicious new year, and we’d like to celebrate this occasion by once again focusing on one of the primary aspects of our game – translating medieval warfare conventions into actual gameplay. You ma

  11. Developer post

    Medieval Festival demo update

    Greetings, commanders, For the medieval festival, we made a few improvements to the demo: Stronghold Building Node-Based Construction : Buildings now require "Nodes" (a strategic resource earned through "capture lodestone" missions) to construct. Note that most of the building pe

  12. Developer post

    UI delay and map hotfix

    Greetings commanders, The latest hotfix addresses the following issues: - UI delay was not applied correctly (the pathing calculations would start on moving to a new tile anyway, crippling the FPS on mouse move) - various map plots have been fixed, others have been added - fixed

  13. Developer post

    Build 0.40 hotfix 2: full screen

    Greetings commanders, Some of you have complained about the mouse cursor not working properly in fullscreen. It is just a minor engine update to make fullscreen more responsive. The cursor should also be locked to the window in fullscreen mode, now.

  14. Developer post

    Hotfix for No Time to Loot demo build (0.4)

    Greetings commanders, I messed up the build settings and it was shipped with logging of all Los calculations, resulting in a severe performance hit. It should be fixed now. Sorry for the inconvenience.

  15. Developer post

    Zodiac Legion major demo update for the No Time To Loot Festival

    Zodiac Legion major demo update for the No Time To Loot Festival Greetings, commanders, We’re excited to share a brand-new festival build of Zodiac Legion , featuring some of the biggest improvements yet. Major New Features Outdoor Areas Battles no longer happen only in dungeons!

  16. Developer post

    Dev Diary – Adaptive Music

    Welcome, one and all! Across our various updates, we’ve talked a lot about the mechanics of Zodiac Legion, but a true chivalric epic can’t be accomplished through dice rolls and adventures alone. The artistic layer plays as key of a role as all the other aspects, and today we’d l

  17. Developer post

    Tacticon talk: Knight Tactics

    Greetings Commanders! I am Alexandre, project lead of Zodiac Legion. This Friday, July 18 at 16:00 CEST, tune into the TactiCon Showcase stream for a 45-minute, pre-recorded deep dive into “Knight Tactics: From Medieval Manuscripts to Game Mechanics,” where I explain how medieval

  18. Developer post

    UI and tutorial improvements

    Greetings Commanders! Here are the changes for this patch: Changes: Teleporters now teleport all friendly characters around them at once Damaged props now display a health bar for better visibility Tutorial has been streamlined for a smoother experience Music changes on the roste

  19. Developer post

    TurnBasedThursday Fest under Gemini: Tutorial and UI polish

    Greetings Commanders! We're pleased to announce that Zodiac Legion will be featured during TurnBasedThursday from June 2-9, under the witty influence of Gemini. As always, we've prepared some meaningful improvements for the occasion. Since many of you have provided valuable feedb

  20. Developer post

    Hotfix: available missions don't get cleared on loading a game

    Greetings commanders, Here are the changes for this patch: - Loading a game doesn't remove available missions anymore - Loading a game keeps the status of the tutorial and help texts - Steam integration (just for stats, like number of tutorial completions, missions played for now