
Developer posts and news about this game.


This is the cheapest the game's been and new content and bug fixes have been released since launch. Easier to understand, better controller support, heavier jumping and an invincibility and hardcore mode introduced. Now's the best time (so far) to buy Floogen! SO BUY IT NOW.

made the jump heavier without accounting for how crud that made the horizontal air movement. fixed that. also fixed the mountain climb in level 2 to be less buggy.

world 2 seed now destroyable, changed iananimator to 'treehut presents' on the title screen. moved a star in level 4 to a more sensible location. adjusted some jumps to make them more reasonable.

the cast of floogen gained weight. jumping is more heavy to hopefully get rid of the 'floaty' feel. enemies wont respawn now unless you break the checkpoints, initiating 'hardcore mode'. hopefully this also makes the game a little more fair.

Fishing works again, Napolians level can be completed in world 2, and the tentacles in the final boss give you some time before they bring the pain.

axe does damage INSTANTLY instead of a short delay. this should ease some of the issues i've heard with the combat and give it a more responsive 'game feel' also added a checkpoint at the final boss, updated the BG for level 2 and some lighting bugs

The raven learned to not drop our soldiers into the swamp but still didn't quite hit the mark. That raven was let go later that day and has been replaced by an identical raven. The pipes in hell splurt out danger less often making it more tolerable. The platforms in hell are easi

the raven thought it was funny to drop our warriors into the swamp. we have corrected the birds behavior...

The evil Floogen had put an invisible barrier on the Tower. I sent in some mages to destroy it. You're free to eradiate the Floogen from the forest now. Additionally, the swamp now dyes you purple as a nice visual flair.

Ring the bell after five or more deaths on a level and press the Blue Button to enable Seb Mode. In Seb Mode, you won't take damage. You will still die from falls but this may be a nice option for anyone struggling.

another attempt to get the achievements to work seb asks if he's allowed to be murdered seb tells you not to enter the cave intended for a character you've yet to unlock fishing now saves properly you may no longer jump over the seed in level 3

made achievements achievable i hope added logo fixed blue dude (Seb) and added him to the first levels alt path poison no longer instakills under the beehive World 3 portal fixed World 3 melons fixed working on the next patch already!!

Thank you for your patience. If you find any bugs, have any criticisms, or just comments head over and share them so I can make it right.

Here are some creatures you'll be fighting or avoiding in the cave in level 2. Spiders will pounce you from above then ravel back upwards to do it again. Millepedes will roll up and speed at you to chomp you. Floogen come in many forms, scarier ones are yet to be seen. Thanks for

Here are some creatures you'll be fighting or avoiding in the cave in level 2. Spiders will pounce you from above then ravel back upwards to do it again. Millepedes will roll up and speed at you to chomp you. Floogen come in many forms, scarier ones are yet to be seen. Thanks for

Work in progress of course. The next world will feature perils like sharp glowing gems that the Floogen army needs as a resource. Here's the upgrade shop where you'll spend your melons to purchase Ability, Stamina, and Health upgrades! Fully functioning now. Until next Sunday, th

Work in progress of course. The next world will feature perils like sharp glowing gems that the Floogen army needs as a resource. Here's the upgrade shop where you'll spend your melons to purchase Ability, Stamina, and Health upgrades! Fully functioning now. Until next Sunday, th

Over the weekend I've been figuring how to make the game control better, and more importantly, be fun. Jumping around can get stale after a while. Here's a new move! If you roll, then atack, you swing your axe into the ground and this thrusts you into the air where you deal damag

Over the weekend I've been figuring how to make the game control better, and more importantly, be fun. Jumping around can get stale after a while. Here's a new move! If you roll, then atack, you swing your axe into the ground and this thrusts you into the air where you deal damag