UNHALLOWED: THE CABIN

Tom AdamsCraig Burgess · TREEFORT VR

Released
Aug 24, 2018
Platforms
Windows
Last updated
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Updates & announcements

7 posts
  1. Developer post

    Performance Update

    - Increase in frame rates to allow smoother game-play. - Update to Thumb-stick/thumb-pad controls to allow rotation with the right motion controller. - Trigger now fully controls pick-up/drop mechanic. - Grip buttons now trigger finger guns. - Default player height decreased. - E

  2. Developer post

    Big Update 10/2/2018

    **************************************************************************************** Patch notes - Multiple Bugs fixes **************************************************************************************** -Lighting update - There are differences with lighting between the V

  3. Developer post

    New Update 9/12/2018

    Hey everyone, We just uploaded a new update. The monster's AI has been updated and some new content has been added. If you like the new additions, let us know in the community hub and if there's anything you would like us to change or add, you can let us know in there as well. si

  4. Developer post

    New Update

    Thank-you everyone for your patronage and patience.This new update should make your experience even better. - The player can now skip the opening cut scene by pressing the pause button. -Oculus users can now crouch by pressing in the thumb-stick. -We fixed multiple small little b

  5. Developer post

    Update

    Update 8/28/2018 Thanks to everyone who has played the game so far and for all of your feedback. -Player is always located in proper position for cut scenes -There has been an update to environment lighting -Releasing the trigger now lets go of doors and drawers as well as lets g

  6. Developer post

    Updates

    Update Oculus Controls: A and X buttons now rotate player perspective. Cutscenes: Player now has hands and faces correct orientation for cut scenes. Issue: Object difficult to grab. Updated collision detection on interactable objects to make them easier to pick up. Issue: Involun

  7. Developer post

    Development

    Some controls we programmed for the Oculus controllers were picked up by Vive controllers but should be a quick fix we will have done by Saturday. Basically touching the thumb pad on the VIVE rather then "pressing" the thumb pad on the VIVE moves you. Some people like this mode b